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Creating own UWorld for UI/UMG for rendering to a texture

Hi,

I am trying to basically implement a computer monitor in UE4 by using UMG and rendering the UI to a texture I apply to my model.

Ideally, I'd like to spawn the UMG Widget into it's own UWorld with it's own basic camera that I can grab the texture from. However, I cannot find any documentation on setting up a new UWorld and spawning a UMG instance into it (there is a brief mention in the answers here, without much explanation/source: https://answers.unrealengine.com/questions/76733/create-a-scene-and-render-it-to-a-texture-at-runti.html)

Anyone know how to achieve something like this?

Thanks!

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asked Sep 22 '14 at 09:12 AM in C++ Programming

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Cubes
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avatar image PT_Max Oct 07 '14 at 11:51 PM

Pretty neat if somebody could still answer that. I'm trying the same!

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answered Oct 21 '14 at 11:30 AM

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Cubes
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There is an experimental widget actor component.

It can render any widget in 3d space and you can just place it as display of your computer monitor.

Here is a basic tutorial: https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/

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answered Jul 05 '16 at 03:22 PM

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fabianu
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