Creating own UWorld for UI/UMG for rendering to a texture
I am trying to basically implement a computer monitor in UE4 by using UMG and rendering the UI to a texture I apply to my model.
Ideally, I'd like to spawn the UMG Widget into it's own UWorld with it's own basic camera that I can grab the texture from. However, I cannot find any documentation on setting up a new UWorld and spawning a UMG instance into it (there is a brief mention in the answers here, without much explanation/source: https://answers.unrealengine.com/questions/76733/create-a-scene-and-render-it-to-a-texture-at-runti.html)
Anyone know how to achieve something like this?
Probably in 4.6
answered Oct 21 '14 at 11:30 AM
There is an experimental widget actor component.
It can render any widget in 3d space and you can just place it as display of your computer monitor.
Here is a basic tutorial: https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/
answered Jul 05 '16 at 03:22 PM
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