[Bug?] Ambient Cubemap Reflection
So here is small issue I have with Ambient cubemap. Enabled:
And this happens regardless of my roughness value. I would assume that with roughness set to 1, the cubemap will be so blurred that it cannot be recognized.
I also uploaded my material file to FTP (iniside folder) "M_Skin_Victoria". It's missing textures but it shouldn't be problem I think. I also uploaded CubeMap. CubeMap was captured using SceneCaptureCube
The ambient cubemap works by using the lower mip maps for material with a higher roughness value. Make sure your cubemap has the right content (you can look at the mips in the texture proprties). I assume you apply the ambientcubemap through a postprocessvolume - doing it in the material should only be done in some specal cases e.g. translucency. Maybe there is some issue in the workflow to generate the AmbientCubemap. You should be able to capture a cubemap and export to .hdr and import as longitude latitude texture to use as ambientcubemap. A more direct way should also work. I like the model.
I reviewed your post, but I am unsure exactly what your question is. Could you please clarify what effect you are attempting to do or are unable to get the material to do?
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