Motion input null vector
Hi, I am using UE 4.4.3.
The Get Motion Input State node returns only 0-vectors. I deployed a DebugGame on my android phone and debug printed the values. But I turn my phone and shake it and no value changes ever. Am I doing something wrong, or is there something special that I have to pay attention for? I am using a Samsung Galaxy S4
asked Sep 22 '14 at 02:20 PM in Blueprint Scripting
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