NVidia 3D vision left eye not updated/white when running in UE4
I'm trying to preview how my game would look using NVidia 3D vision 2 glasses. It works fine in games like War Thunder, I can verify that 3D effect is properly rendered. The 3D demo also works fine.
However, when I try to "Play" the game from the editor, using fullscreen, I either get a fullscreen with the windows menu bar, or I have to press ALT+Enter to toggle fullscreen mode. This is where I see through the right eye, but the left eye is not updated at all.
Is 3D Vision by NVidia supported? If so, do I need to set some refresh parameter or VSync to see in 3D with both eyes?
asked Sep 22 '14 at 04:05 PM in Rendering
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