NVidia 3D vision left eye not updated/white when running in UE4

I’m trying to preview how my game would look using NVidia 3D vision 2 glasses. It works fine in games like War Thunder, I can verify that 3D effect is properly rendered. The 3D demo also works fine.

However, when I try to “Play” the game from the editor, using fullscreen, I either get a fullscreen with the windows menu bar, or I have to press ALT+Enter to toggle fullscreen mode. This is where I see through the right eye, but the left eye is not updated at all.

Is 3D Vision by NVidia supported? If so, do I need to set some refresh parameter or VSync to see in 3D with both eyes?

I have the same issue. Playing using mobile device settings works!

Have either of you figured this out? I’d very much like to see my project in 3D as well :frowning: