My NavMesh needs to get rebuild after I reload a map.
Hello everyone I'm having a pretty anoing issue with saving a navmesh which is allready build. For example; I'm rebuilding navigation mesh on my pretty huge world map and it takes about 60 minutes I disable update navigation automatically so it does not rebuild whole nav mesh everytime I restart my editor. Then I'm spawning my AI pawn which is following me as it should and there is no problem so far, but when I save the map and restart the editor my navMesh does not work properly and my AI is not moving at all. I have to rebuild the whole mesh and wait for about an hour to get desired pawn following me. Is there any solution for this, so the editor does not need to rebuild navigation mesh every time I reload the map?
asked Sep 22 '14 at 04:59 PM in Bug Reports
This is a known issue, reported here:
and logged internally as TTP# 343863. I've added your notes to the bug report for our developers. Thanks for the report!
answered Sep 22 '14 at 09:52 PM
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