Is there a way of removing the easing from the Rinterp node?
I want to rotate something to look at something else but I want it to be a linear movement. Is there a very simple way of doing this? or do you have to write your own little custom graph? the Rinterp node is so almost perfect.
I am not sure if you can change Rinterp, but it's rather easy to make what you want. I am not at my PC right now so I can't show you a blueprint but it should go like this:
Start with Event Tick, connect to SetActorRotation. Then i am not sure how you want to have it specifically, but you need to use delta seconds output in Event Tick and and your desired rotation to calculate the rotation on each tick.
It should go something like this: NewRotation=(RotationSpeed*DeltaSeconds)+CurrentRotation Then set NewRotation to SetActorRotation
It's just a framework and I am not sure if this is specifically what you have and want, but it should be rather simple to figure out.
answered Sep 23 '14 at 11:11 AM
Use the RInterpToConstant node.
answered Dec 08 '14 at 02:17 PM
Simply rotate the object by the time. If you know the angle and the System FPS, then you can calculate the amount of rotation per process tick, which creates a smooth rotation to the target.
answered Sep 22 '14 at 05:25 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here