How do i properly retrieve components from actors?
I have a trigger box with an overlap begin event and i want to add a upward impulse against gravity to my current player character which is (other actor), but i cannot connect this actor to the "add impulse" or "set linear velocity" :-(
I tried "get player controller" and "get player character" without any success... the impulse is fired, but nothing happens.
I think my general question is, how do i properly retrieve components from actors?? So that i can use the physic methods to do stuff or change the location whatever.
You should be able to use a launch character node to provide what you are looking for.
answered Sep 22 '14 at 07:32 PM
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