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Can UDK assets be used in UE4 projects?

Hi! I'm considering rebuilding an old UDK project in UE4 to continue it. It made use of a few assets included in UDK (not skeletal meshes); can I, with a UE4 subscription, export those UDK textures and models and bring them into the UE4 project, which is planned to be commercial? Or do I need a UE3/UDK license of some sort too? Or is it simply not allowed?

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asked Sep 22 '14 at 07:54 PM in Legal & Licensing

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Albert Espín
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answered Sep 22 '14 at 08:00 PM

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fighter5347
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avatar image Albert Espín Sep 22 '14 at 08:03 PM

Thanks for the response.

OK, I see I can't use them. Fortunately they weren't many assets.

avatar image fighter5347 Sep 22 '14 at 08:04 PM
  • the new ones are much better ;)

avatar image Albert Espín Sep 22 '14 at 08:06 PM

Yes, do you know if Infiltrator content is coming any soon? :p

avatar image fighter5347 Sep 22 '14 at 08:08 PM
avatar image Albert Espín Sep 22 '14 at 08:12 PM

I hope to see it soon, would be awesome.

avatar image Alexander Paschall ♦♦ EPIC Sep 22 '14 at 08:35 PM

Hey Albert,

Looks like Fighter has this one covered. I will repost the answer here though:

"Unfortunately use of UDK assets in UE4 is not permitted. Basically some of the assets in UDK were the result of specifically negotiated rights which don't extend to UE4 use. "

As far as Infiltrator goes, I am looking into it right now. Keep an eye out for updates on the blog. Let me know if you need help with anything else.

avatar image Albert Espín Sep 23 '14 at 01:53 PM

Ok,thanks.

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