Creating a shared Derived Data Cache
We've started running into issues with the large DDC folders on our teams computers, and when I was looking through the documentation I noticed it's possible to create a shared DDC. We already have a large, fast server for our studio, so it seems like the ideal solution.
Unfortunately, I can't seem to get it to work. I've added the over-write code mentioned on this wiki page to the DefaultEngine.ini file in our project, replacing \\mystudio.net\DDC with our own path, but it doesn't seem to do anything. In the startup logs when I open the editor it says its using the local ddc path.
Anyone have any luck getting this working? Or have any ideas how to do it?
It's the UE-SharedDataCachePath (they're specified in BaseEngine.ini with EnvPathOverride= param).
It has also been pointed out that you're using the installed DDC backend hierarchy (which is used by the installed version of the engine): InstalledDerivedDataBackendGraph so you should be modifying that section in your game's ini.
You can also override the backed hierarchy from the commandline with -ddc=BackendName
answered Jul 20 '15 at 02:25 PM
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Oct 03 '14 at 05:37 PM
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