Custommeshcomponent.h not recognized by Visual Studio - How do I get this to work out of the box?

Hello, I have been searching without any luck to narrow down the problem utilizing the custom mesh component plugin. The editor doesnt see it and therefore thinks the code referencing it is in error.

I’ve noticed A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums takes the plug in and turns it into a separate static library. But that is not desired. There was some reference to solving a “linking error.”

to resolve the link error we need
to expose the CustomMeshComponent
class: (adding the
CUSTOMMESHCOMPONENT_API)

/** Component that allows you to specify custom triangle mesh geometry*/
UCLASS(hidecategories=(Object,LOD, Physics, Collision), editinlinenew, 
 meta=(BlueprintSpawnableComponent), ClassGroup=Rendering) 

class CUSTOMMESHCOMPONENT_API UCustomMeshComponent : public UMeshComponent

But, if I go into the plug in to change this, it just breaks the code.

Also, there is a similar question where the recommendation is to ensure that the plug in is enabled. This is not my problem.

I think what is needed is some documentation that describes how to set this plug-in up to use in visual studio. Or, if it should just work out of the box… then can someone give me some insight as to maybe some common problems that would cause the plug in to remain hidden to my code?

Thanks!

Also, I should include that the compiler states: "Error 1 error C1083: Cannot open include file: ‘CustomMeshComponent.h’: No such file or directory c:\users\win\documents\unreal projects\runningrobot\source\runningrobot\RUNVoxelMesh.h 5 1 RunningRobot
"

I had similar issues, I got it working through my post here hope that helps.