How do you fade out chunks with a Destructible Mesh?

Hello,
is there a way to fade out chunks?, but i am using a World supported DM so some Parts stay on the object, but the broken parts should fade out slowly. (Blueprint)

Hi ,

You can use Debris Timeout in your DM mesh to have the pieces destroy themselves. This is for all chunks and not chunk specific though. Also, it will not fade, it will disappear instantly.

The best action to take is to use Nvidias PhysX Labs stand-alone app or their Max/Maya plugin to have the chunks disappear on desstruction and then spawn in a Particle Mesh Emitter. This is the best option for having the most control over your fade in and out of destructible pieces.

Thank you!

Tim

Is there a way to get a reference to the chunks in blueprints then? So i can use functions on each chunk? (Excluding those which are on the Supported Mesh)

I’m afraid there is not.

If you want total control over your mesh you would probably want to model the assets in a modeling program where each chunk is it’s own mesh. This would give you more control over your object than a destructible mesh.

I know it’s an old thread, but there is still no tutorial on this. After a long struggle, I was able to come up with a solution for the fade effect using material. Maybe it can help someone.

In the second video; I showed how the pieces are destroyed by slowly shrinking with the “Remove on Sleep” feature.
It will be healthier to use the method in second video

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