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Using compiled engine as standalone

Is it possible to use the engine compiled from the github source as a standalone, rather than adding the entire engine source to my project?

When I build a project using 4.4.3, it simply compiles the source code associated with the project, whereas buidling a project on 4.5 from github requires a build of the entire engine. The intermediate directory in the engine folder is 8gb, I'm hoping there's a way to get rid of that.

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asked Sep 23 '14 at 04:02 PM in Packaging & Deployment

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avatar image veggiesaurus Oct 05 '14 at 05:57 AM

Still hoping someone has an answer to this.

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You sure can.

If you build the engine from source, run it up (in debug or whatever doesnt matter) Then create / open your project.

Dont put your project in the same directory as the engine source. put it somewhere else.

When you open that project up in vs now. it will have all the engine source code + the code for your game.

Just make sure you set your game project as the start up project.


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answered Oct 06 '14 at 11:01 AM

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