Will the heavy ghosting/smear effect on moving mesh and textures be a permanent downside of temporalAA or are you guys fixing it atm?
Scrolling textures is a problem currently because we don’t have anything hooked up to feed texture motion into the motion vector field. There are a few ways to possibly fix this problem. It is on my list of things to work on. No ETA right now.
Agreed! Right now I am finding it degrades art more than aids it (Too much blur)
any chance you made a fix in the past few years?