Landscape problems

Using 5.0 and 4.26.2, I have a problem with landscape blueprints, if I place a landmass on the landscape, and I add new “squares” to the landscape, the landmass just bugs, even if I place a new one, it just disappears. am I doing something wrong?

I have the same problem. If anyone knows a fix, it would be great.

Unreal 5.2 and I’m having the same problem.

I found a way to fix this problem.

You have to replace the old BrushManager with a new one that was created with the resampled landscape. This works also if you just added or removed components from the landscape.

Here are more detailed instructions:

  1. Remove the old “LandmassBrushManager” from your map
  2. Go into Landscape Mode and choose the Sculpt->Blueprint tool
  3. Select “CustomBrush_Landmass” in the “Blueprint Brush” option
  4. Click somwhere in the landscape
  5. A new landmass should be visible
  6. Go into “Selection Mode”
  7. Select the old “Landscape_CustomBrush_Landmass” that is broken and search for the option “Brush Manager” select the new Brush Manager from the dropdown

This worked for me and repaired the old landmass brushes.

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