Enabling Physics Mesh constrains extranges behaviors BP
Hello, im making a character to do a ledge jump, when he jumps, during the move from the jumping point to the ledge location, i enable the physics so the character can do a boncing efect when reaching the ledge, but once i enable the physics, the character body jumps really crazy, and some bones separates way too much from joints for example the the foot stretches out of the leg, making it look like a gum. I dont know if it has to do with the bone acceleration, or something wrong in the Physyc Asset. But it is driving me crazy. I followed all the UE PhAT videos instructions. By the way... in UE4.4, in the PhAT editor, the yellow line in the constrain doesnt show anymore like in 4.3 and previous.
Any help would be appreciated!
asked Sep 23 '14 at 09:29 PM in Using UE4
Does the issue happen if you just drag the ragdoll into an empty level and hit play? This would help debug if it's an issue with the asset or with some kind of initial velocity.
In 4.4 the yellow line has been replaced with 3 lines (red green blue). Each line has its range of motion visualized with a fan with the same color. We will need to update these videos though as it's definitely a new way of looking at it.
answered Sep 23 '14 at 09:50 PM
[Epic]Ori Cohen STAFF
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