How do you attach a Skeletal Mesh with physics to an object in the world?
I've created a hanging wire object as a skeletal mesh and have set up a Physics Asset for it. I'd like to now parent it to a static mesh in the world (or just place it in the world) and let it dangle. However, when I play the game, the wire just falls to the floor.
How can I lock the root of the wire in place so it can hang, but still remain an active physics object?
asked Sep 24 '14 at 12:04 AM in Using UE4
hey, if you place the physics actor in the editor and than select it you can just lock him in place by checking all the x y z constraints in the physics section in the details of the actor.
answered Nov 09 '15 at 07:18 PM
alternatively you can just right click it and then click "attach to" to attach it to a parent actor.
answered Nov 09 '15 at 07:19 PM
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