Wind Effect on Projectile

So i’m trying to make the effect of the wind moving the projectile that my character shoots. It’s like, it has a velocity and a direction but when it reaches in some place that has a lot of wind it changes the speed and the direction of the projectile.

I know that wind source doesn’t affect actors so i’ve been stuck with Radial Force. I’ve Been trying to replicate it but it has some weird problems like, Radial Force does require that my projectile has simulate physics ON but when i do that somehow the projectile doesn’t seem to work properly as it collides with some objects and sometimes doesn’t explode, and when it does explode, it sometimes makes the object fly away really far and sometimes it does almost nothing to the object it hits.

Any idea on what i’m doing wrong or another way to do this effect instead of using the Radial Force?

Hey,
Me and friend tried it and got it working (kind of, but that’s what I wanted) We just added “Add Force” to collision component of EPIC’s first person projectile and set a huuuuuge value to the force. It needs to be very high. For force to work, a body should “simulate physics” so when adding force, add it to “collision component” and then set “simulate physics” ON. Then set the collision presets to “projectile”. It worked for me :slight_smile: good luck