Simple Blueprint firing turret
hey all. Im trying to make a basic turret. attached is a sphere collider that when entered, the turret will fire out projectiles directly towards the intruder. now i tried to modify a "fire projectile to mouse location" blueprint using the intruding actors location rather than the mouse however this failed. Does anyone have any help on this, or the best way to achieve it? Thankyou
This is something that I had been working on in my free time. What I have is when the player overlaps the radius (in my case a cone), it draws the distance between an arrow component in front of the turret and the player. So every second it is checking to see where the player is and fires there, instead of just firing at the initial cross location.
answered Sep 24 '14 at 06:40 PM
Could you post screenshots of your Blueprints? I don't understand what you want to do. Do you have a basic turret by now and you just try to modify it or are you still trying to get the turret to work?
For what do you need the "fire projectile to mouse location" blueprint?
A turret that shoots at the player or intruders could just use the Collider and set the "Other Actor" to the target the tower should aim at. Than you can have a function for the tower to shoot. Since he is already looking at the actor by some function that lets the turret aim at the player, he should now just shoot. :/
Please some more information. :D
answered Sep 24 '14 at 11:07 AM
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