Character isn't moving
Okay, so this issue must be something very simple such as a forgotten checkmark or something, but I'm kinda stuck.
I tried to recreate the Blueprint Top Down project and got my character, gamemode and controller blueprint. First of all, when I put a playerstart in my level, it ignores my player character and the camera just sits there in the middle of the playerstart... If I remove the player start and I run the game, I can see my top down character but movement isn't doing anything. When looking at the blueprints however I can see that it activates and works correctly when I press my left mouse button. So somewhere between the Controller blueprint and the Character blueprint it just doesn't connect.
So I double checked the Gamemode blueprint, and what I saw there was that I'm missing a tab called 'Input', where 'Block input' is unchecked. Could this be why mine isn't working? And if so, how do I get that tab in my GameMode defaults?
I'm sorry for this question, hope that I'm clear enough...
asked Sep 24 '14 at 10:07 AM in Using UE4
You'll also need to set which Game Mode is being used in the World Settings. You can open the World Settings tab from the main toolbar or by going to Windows > World Settings. Then you'll need to find the Game Mode section and expand that, which will look like this:
Switch the GameMode Override to your GameMode.
You can read more about setting your GameMode in World Settings here:
Hope that helps!
answered Sep 24 '14 at 06:09 PM
GameStateBase instead of GameState <- that was my fix. It took over an hour of comparing every element of game mode and every parrent type.
answered Jan 29 '17 at 01:37 AM
My issue (after many hours of banging my head against the forums) was that the Character -> Mesh -> Animation class was incorrect, and my character wouldn't move until the class was resolved to something that was animated.
answered Mar 14 '17 at 01:38 AM
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