Editor crashes on startup

I’ve been working on my RTS Community Project and made some changes to one of classes. Everything was working till i close editor yesterday. Today when i try to open, editor crashes with an error message. I have uploaded project to Github and you can download it from there.

Engine version: 4.4 Preview compiled from Github

I’m using version 4.4.3 from launcher. (Yet exact same thing happens when using 4.4.0 compiled from github)

editor doesn’t crash for me on startup, however there is an error which is explained here

Hey ryanjon and Thommie,

I wasn’t able to reproduce a crash using 4.4.3, as you mentioned, though I do see that same error. Does crash only occur when using 4.4 Preview? Does updating to 4.4.3 from GitHub allow project to open? Ryanjon, if you could please attach crash logs and dump file for project, we can start looking into what’s causing crash. Thanks!

Incidentally, selecting all of nodes in Update Team section of BP_RTS_Character, right-clicking and selecting Refresh seems to solve error you’re seeing, but then Failed Import errors appear as described in forum thread. I’ll look into why that’s happening, but it doesn’t seem to actually affect anything and is probably safe to ignore for now.

Ah yes thanks, it does solve errors and after reconnecting links they stay connected. failed import errors cause mentioned class to lose most(?) custom settings (it seems only skeletal mesh remains). This might have something to do with BP_Civilian being referenced in all level blueprints. I removed all references to BP_Civilian and replaced them with BP_RTS_Character, except ones in level blueprints. I changed those to BP_Fighter, and upon restarting editor i get same Failed Import errors only this time for BP_Fighter.

Hi ,

I have uploaded dump & log file → https://db.tt/fnpQIO3n

NOTE: I am unable to attach a file here. Error popsup saying “No such upload”

Hey guys,

If you haven’t already, can you try opening a copy of project in 4.5 Preview to see if issues persist? There have been some changes to how engine handles circular dependencies and it may fix problems you’re facing. Let me know how it goes!

I thought I had already done that and encountered same problem (i just forgot to mention it here). Good news, i was wrong and everything is working again!