x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Defining Data Tables via Blueprint

As a user without the suggested version of Visual Studio (I have 2008), I would like to know whether it is possible to define the Data Table Row (inherited from FTableRowBase) using Blueprints. I have UE 4.4.3, but am struggling to find the node/structure for it, and the lack of answers online that don't say "define a class in c++" does not reassure me that it exists. I think it's great that we can use this functionality but the complete lack of tools to create the row definition in Blueprints seems a major oversight.

If I'm just not looking in the right place, please help.

I don't know anything about using C++ in UE4, so if something as simple as creating this structure is possible with VS2008, please give some some guideline because I don't even know how to compile it.

Product Version: Not Selected
Tags:
more ▼

asked Sep 24 '14 at 12:42 PM in Blueprint Scripting

avatar image

thundyr
46 5 9 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

hey turns out there is a way to do it via unreal engine instead of c++

so you make a new structure in unreal, new blueprint>Blueprints>Structure--- then give it a name like "OMGdisWorks"

then inside your new structure "OMGdisWorks" you define your variables and make sure the name of each variable coincides with the top rows names of each column in excel.

remember the page they tell you to c++ it, use there example.xslm there https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/index.html

for my first test structure to use the csv the above file makes, i had to name the variables 0,1,2. you ll see what i mean.

so once youve created your csv, you can import it, once the window pops up select the structure "OMGdisWorks"

and there ya go.... hope it works man.

more ▼

answered Nov 30 '14 at 11:22 PM

avatar image

ClaverFlav
347 29 147 200

avatar image geverk Apr 13 '15 at 06:47 AM

"OMGdisWorks" Thanks!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

This made it easy. No C++ involved :)

http://www.ue4u.xyz/2015/09/09/datatables-without-c/

more ▼

answered Sep 09 '15 at 04:08 PM

avatar image

mamoniem
1.2k 33 25 66

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

i wish we could make it via blueprint entirely but nope, every where i look its code only.

you can get the newest visual studio express version and supposedly it works.

more ▼

answered Oct 25 '14 at 10:41 PM

avatar image

ClaverFlav
347 29 147 200

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question