Defining Data Tables via Blueprint

As a user without the suggested version of Visual Studio (I have 2008), I would like to know whether it is possible to define the Data Table Row (inherited from FTableRowBase) using Blueprints. I have UE 4.4.3, but am struggling to find the node/structure for it, and the lack of answers online that don’t say “define a class in c++” does not reassure me that it exists. I think it’s great that we can use this functionality but the complete lack of tools to create the row definition in Blueprints seems a major oversight.

If I’m just not looking in the right place, please help.

I don’t know anything about using C++ in UE4, so if something as simple as creating this structure is possible with VS2008, please give some some guideline because I don’t even know how to compile it.

i wish we could make it via blueprint entirely but nope, every where i look its code only.

you can get the newest visual studio express version and supposedly it works.

hey turns out there is a way to do it via unreal engine instead of c++

so you make a new structure in unreal, new blueprint>Blueprints>Structure— then give it a name like “OMGdisWorks”

then inside your new structure “OMGdisWorks” you define your variables and make sure the name of each variable coincides with the top rows names of each column in excel.

remember the page they tell you to c++ it, use there example.xslm there
https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/index.html

for my first test structure to use the csv the above file makes, i had to name the variables 0,1,2. you ll see what i mean.

so once youve created your csv, you can import it, once the window pops up select the structure “OMGdisWorks”

and there ya go… hope it works man.

“OMGdisWorks”
Thanks!

This made it easy. No C++ involved :slight_smile: