Hi,
Myself and my team have been looking into painterly styled texturing however we would like to export the lightmaps created through lightmass, add a more painterly style to them then import them back in so that they are more consistent.
I was under the impression that this was possible in UDK as I believe this was a process epic used on Infinity Blade for painting additional grime details.
I have yet to find the location of these textures so I’m wondering if they exposed in the editor or not?
I am looking into whether this exporting is possible but I can point you to where they are located in the engine. After you build lighting, go to World Settings>> Lightmass >> Lightmass Settings >> Drop Down for additional options >> Lightmaps. You can open and view all of these textures and add composite textures with them, but currently there is no export option.