Offset for streamed levels

Hi All !
Is it possible to add kind of offset to streamed level ?

For example: i got few rooms with all navigation , lightmaps ,volumes etc. Each room contained in separate map file ,because i want to stream it during the game. And finaly i want to combine all this rooms ina random way dynamically ,at runtime . How can i connect doorways in a proper way ? .

Hi Yakhin,

It sounds like what you are trying to do is create a procedurally generated world of rooms. Procedural generation is normally done via blueprints or code. Essentially you would want to create your rooms as blueprints and have a blueprint that lays out your level placement based off of your parameters. The placement blueprint would define the dimensions of your map and which rooms can connect to eachother. You could then have the placement blueprint look for the correct wall to place a door on so that your rooms will always connect properly.

Thank you,

Alexander