Character Blueprint not firing events

My character blueprint has suddenly stopped firing events. Event tick is not called, neither were any of the other key events I tried. Making a new character blueprint and adding some test events there yielded the same result. I had no problem with events on the character on a fresh project. I wasn’t tampering with the character blueprint when the problem occurred and it was running fine mere moments ago. The strange thing is that it only stopped working after a crash, the crash erased all of my work anyway.

If anyone has any ideas I’d really appreciate them; I’m quite stumped.

I have done that and no joy unfortunately. The crash occurred when I ran a standalone game.

Event tick is actually called about 6 times on starting the game. Then after that it is no longer called. I restored a backup and started retracing my steps to the point where it stopped working. Strangely something in the map appears to be breaking it.

Hey Zaeran24-

Do you know what happened to cause the crash? As for the character blueprint, I would start by trying to recompile the blueprint and save it, then save and close the editor and restart.

Cheers

Putting a blocking volume underneath the character solved the problem.

I’m guessing the character was spawning and immediately falling through the floor to it’s death, I had nothing to indicate character death so it was quite confusing.