[Request]:Light specular multiplier

Would it be possible to have a multiplier for the specular component of the light? For example, light with brightness set to 10 and specular multiplier set to 2, would make the specular component render as if the light brightness would be set to 20 (and specular multiplier to 1).

You may want to play around with Min Roughness value of the light if you haven’t already.

I did, but it’s a different “effect” then specular multiplier.

Hi Tomas,

Thank you for your request. I have entered a report into our feedback database for a specular multiplier for lights. If there is anything else that you would like to see featured in Rocket, please let me know.

Thank you,

Alexander