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Error: Blueprints Project: Automation Tool Error

I'm working on a blueprint project, when I attempt to build out a development build I receive this error inside the log file.

I've tried editing the default game mode and default server game mode, but editing those settings did not help. Here is my log file:

 LogInit:Display: Running engine for game: DestructionMatinee
 LogInit: Version: 4.4.3-2296771+++depot+UE4-Releases+4.4
 LogInit: API Version: 2255576
 LogInit: Compiled (64-bit): Sep 13 2014 22:30:58
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++depot+UE4-Releases+4.4
 LogInit: Command line:  
 LogInit: Base directory: C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/
 LogInit: Rocket: 1
 LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
 LogOnline:Warning: No default platform service specified for OnlineSubsystem
 LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: GABI
 LogInit: User: Gabi
 LogInit: CPU Page size=4096, Cores=4
 LogInit: High frequency timer resolution =2.338345 MHz
 LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 59.88 MB used, 60.02 MB peak
 LogMemory: Process Virtual Memory: 36.02 MB used, 36.18 MB peak
 LogMemory: Physical Memory: 3152.09 MB used, 8109.49 MB total
 LogMemory: Virtual Memory: 265.95 MB used, 134217728.00 MB total
 LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 765M (Feature Level 11_0)
 LogD3D11RHI: Adapter has 1985MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
 LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
 LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
 LogD3D11RHI: Chosen D3D11 Adapter Id = 0
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogContentStreaming: Texture pool size is 0.000000MB
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.13s 44MB C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
 LogMeshUtilities: No automatic mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_2c50_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2edc_0///////STATCAT_Advanced////
 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 BlueprintLog: New page: Editor Load
 LogObj: 21438 objects as part of root set at end of initial load.
 LogUObjectAllocator: 4218656 out of 0 bytes used by permanent object pool.
 LogEngine: Initializing Engine...
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogAIModule: Creating AISystem for world NewWorld
 LogDerivedDataCache: Saved boot cache 0.06s 44MB C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogInit: Transaction tracking system initialized
 LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_2720_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2edc_0///////STATCAT_Advanced////
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_38c8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2edc_0///////STATCAT_Advanced////
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001FD6C2D300
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 LogAIModule: Creating AISystem for world Example_Map
 Cmd: MAP CHECKDEP
 MapCheck: New page: Example_Map - Sep 24, 2014, 8:18:10 AM
 MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [220.673ms] ==========
 LogFileHelpers: Loading map 'Example_Map' took 1.449
 LogCollectionManager: Loaded 0 collections in 0.003964 seconds
 LogCrashTracker: Crashtracker disabled due to settings.
 LogLoad: Full Startup: 21.01 seconds (BP compile: 0.20 seconds)
 LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Particles'
 LogRenderer:Warning: Reallocating scene render targets to support 32x32.
 LogRenderer:Warning: Reallocating scene render targets to support 1136x896.
 LogAssetRegistry: Asset discovery search completed in 7.5262 seconds
 BlueprintLog:Warning: Warning Blueprint MyCharacter has been migrated and requires re-saving to avoid import errors
 MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_39f8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2edc_0///////STATCAT_Advanced////
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET
 MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/User/Documents/Unreal Projects/DestructionMatinee/DestructionMatinee.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/Us
 MainFrameActions: Packaging (Windows (64-bit)): er/Desktop/Destruction -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -utf8output -NoCompile
 MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
 MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
 MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4)
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\Cook.txt
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UAT_Log.txt
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2012
 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.0\
 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools
 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Local\Temp\HarvestEnvVars.txt
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\AppData\Local\Temp\HarvestEnvVars.bat=True
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\User\AppData\Local\Temp\HarvestEnvVars.bat 
 MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: 
 MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" 
 MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: 
 MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>set  1>"C:\Users\User\AppData\Local\Temp\HarvestEnvVars.txt" 
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.1665336s to run HarvestEnvVars.bat
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\IDE\Devenv.com does not exist.
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.4
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-09-24_12.19.18
 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe
 MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
 MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
 MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
 MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
 MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
 MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
 MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
 MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
 MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
 MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
 MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject
 MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject
 MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\User\Documents\Unreal Projects\DestructionMatinee
 MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\User\Desktop\Destruction
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Saved\StagedBuilds
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Game.exe
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Game.exe
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=DestructionMatinee
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
 MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Config\DefaultEngine.ini=True
 MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Config\DefaultEngine.ini
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Config\DefaultEngine.ini
 MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
 MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
 MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data.
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\Cook.txt
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject" -run=Cook -MapIniSection=AllMaps  -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: DestructionMatinee
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Version: 4.4.3-2296771+++depot+UE4-Releases+4.4
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: API Version: 2255576
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Sep 13 2014 22:30:58
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Build Configuration: Development
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.4
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Command line: "C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject" -run=Cook -MapIniSection=AllMaps  -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\User\
 MainFrameActions: Packaging (Windows (64-bit)): AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Base directory: C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Rocket: 1
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:459][  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:502][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:528][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:548][  0]LogInit: Object subsystem initialized
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:554][  0]LogInit: Selected Device Profile: [Windows]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:554][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:567][  0]LogInit: Computer: GABI
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:567][  0]LogInit: User: Gabi
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:572][  0]LogInit: CPU Page size=4096, Cores=4
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:572][  0]LogInit: High frequency timer resolution =2.338345 MHz
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:572][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:573][  0]LogMemory: Platform Memory Stats for Windows
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:574][  0]LogMemory: Process Physical Memory: 315.77 MB used, 315.77 MB peak
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:574][  0]LogMemory: Process Virtual Memory: 36.17 MB used, 36.17 MB peak
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:574][  0]LogMemory: Physical Memory: 4229.45 MB used, 8109.49 MB total
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:574][  0]LogMemory: Virtual Memory: 265.94 MB used, 134217728.00 MB total
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.50:630][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.51:946][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:074][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:204][  0]LogDerivedDataCache: Loaded boot cache 0.13s 44MB C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:205][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:205][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:205][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:264][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:278][  0]LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:858][  0]LogMeshUtilities: No automatic mesh reduction module available
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:858][  0]LogMeshUtilities: No automatic mesh merging module available
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.53:381][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.53:956][  0]SourceControl: Info Source control is disabled
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.53:956][  0]SourceControl: Info Source control is disabled
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.53:973][  0]SourceControl: Info Source control is disabled
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:352][  0]LogObj: 20814 objects as part of root set at end of initial load.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:353][  0]LogUObjectAllocator: 3907672 out of 0 bytes used by permanent object pool.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:353][  0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:354][  0]LogInit: Initializing Editor Engine...
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:355][  0]LogEngine: Initializing Engine...
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:466][  0]LogAIModule: Creating AISystem for world NewWorld
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:529][  0]LogDerivedDataCache: Saved boot cache 0.06s 44MB C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:540][  0]LogInit: Texture streaming: Disabled
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:563][  0]LogInit: Initializing Editor Engine Completed
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.55:005][  0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.55:028][  0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.55:029][  0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.55:945][  0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 3 other paths to find 1303 assets in 0.9145 seconds
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.55:945][  0]LogCookCommandlet:Display: Done creating registry. It took  0.92s.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:088][  0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/De
 MainFrameActions: Packaging (Windows (64-bit)): fault.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:094][  0]LogSavePackage: Save=3.564059ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:094][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:097][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMa
 MainFrameActions: Packaging (Windows (64-bit)): terials/ParticleSystems/PSysThumbnail_NoImage.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:102][  0]LogSavePackage: Save=2.964062ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:102][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:106][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:111][  0]LogSavePackage: Save=2.779316ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:111][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:113][  0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:118][  0]LogSavePackage: Save=3.206969ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:119][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:122][  0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/Dm
 MainFrameActions: Packaging (Windows (64-bit)): gTypeBP_Environmental.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:125][  0]LogSavePackage: Save=2.321728ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:126][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:129][  0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:134][  0]LogSavePackage: Save=1.943682ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:134][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:137][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:145][  0]LogSavePackage: Save=6.147938ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:146][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:150][  0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:159][  0]LogSavePackage: Save=5.648867ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:159][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:162][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Defa
 MainFrameActions: Packaging (Windows (64-bit)): ultTextMaterialOpaque.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:178][  0]LogSavePackage: Save=14.296436ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:179][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:182][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:187][  0]LogSavePackage: Save=2.574043ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:187][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.u
 MainFrameActions: Packaging (Windows (64-bit)): asset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:191][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Conte
 MainFrameActions: Packaging (Windows (64-bit)): nt/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:198][  0]LogSavePackage: Save=5.535967ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:199][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:202][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:373][  0]LogSavePackage: Save=169.639206ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:374][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:387][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:394][  0]LogSavePackage: Save=5.596694ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:395][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:398][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_De
 MainFrameActions: Packaging (Windows (64-bit)): fault_Material_Grid_M.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:405][  0]LogSavePackage: Save=4.362915ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:405][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:408][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_De
 MainFrameActions: Packaging (Windows (64-bit)): fault_Material_Grid_N.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:905][  0]LogCookCommandlet:Display: Full GC...
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:364][  0]LogRedirectors:     Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere'
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:368][  0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue'
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:370][  0]LogRedirectors:     Not Found!
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:371][  0]LogRedirectors: String Asset Reference 'MapTemplates.Sky.SM_SkySphere'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:372][  0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SkySphere'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:372][  0]LogRedirectors:     Not Found!
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:373][  0]LogRedirectors: String Asset Reference 'MapTemplates.Sky.SM_SkySphere'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:374][  0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SkySphere'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:374][  0]LogRedirectors:     Not Found!
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:400][  0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Rock_DM -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/SM_Rock_DM.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:730][  0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Rock -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/Materials/M_Rock.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:770][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Detail_Rocky_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Detail_Rocky_N.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:787][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Basalt_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_Basalt_D.ua
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:845][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_RockMesh_M -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_RockMesh_M.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): rst.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): rials/M_explosion_subUV.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:051][  0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_radial_ramp -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/Materials/M_radial_ramp.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:065][  0]LogSavePackage: Save=11.074499ms
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:068][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): s/M_smoke_subUV.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:118][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_SubUV -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Smoke_SubUV.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:157][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_Tiled_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Smoke_Tiled_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:163][  0]LogSavePackage: Save=4.085796ms
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:167][  0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Rock -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/SM_Rock.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:177][  0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Statue_DM -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/SM_Statue_DM.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:093][  0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Statue -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/Materials/M_Statue.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:121][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Statue_M -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Statue_M.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): ark.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.07:759][  0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Glass -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Materials/M_Glass.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.07:801][  0]LogCookCommandlet:Display: Full GC...
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.07:879][  0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Maps/StarterMap.umap
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 MainFrameActions: Packaging (Windows (64-bit)): y be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.08:384][  0]LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Blueprints/Blueprint_Effect_Fire.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.08:448][  0]LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Blueprints/Blueprint_Effect_Smoke.uasset' has been saved with empty engine version. The asset will be l
 MainFrameActions: Packaging (Windows (64-bit)): oaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.08:475][  0]LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Blueprints/Blueprint_Effect_Sparks.uasset' has been saved with empty engine version. The asset will be 
 MainFrameActions: Packaging (Windows (64-bit)): loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.08:516][  0]LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Blueprints/Blueprint_Effect_Steam.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.09:037][  0]LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Props/MaterialSphere.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.11:369][  0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue'
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.11:373][  0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.11:375][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.11:375][  0]LogRedirectors:     Not Found!
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.11:376][  0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.11:381][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.11:382][  0]LogRedirectors:     Not Found!
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.11:384][  0]LogRedirectors:     Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere'
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 MainFrameActions: Packaging (Windows (64-bit)): _WallSconce.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.11:565][  0]LogCookCommandlet:Display: Cooking /Game/Audio/Steam01 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Audio/Steam01.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.11:575][  0]LogCookCommandlet:Display: Cooking /Game/Audio/Steam01_Cue -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Audio/Steam01_Cue.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): et
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 MainFrameActions: Packaging (Windows (64-bit)): ray_N.uasset
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:367][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bush_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Bush_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:373][  0]LogSavePackage: Save=4.220079ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:373][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Bush_D.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:377][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bush_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Bush_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:387][  0]LogSavePackage: Save=5.478661ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:387][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Bush_N.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:390][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cliff_M -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Cliff_M.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:393][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_M. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:395][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cliff_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Cliff_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:397][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:399][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleDark_01_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_CobbleDark_01_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:401][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleDark_01_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:403][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04b_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_CobbleStone_
 MainFrameActions: Packaging (Windows (64-bit)): 04b_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:405][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04b_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:407][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_CobbleStone_0
 MainFrameActions: Packaging (Windows (64-bit)): 4_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:410][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:412][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_CobbleStone_04_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:414][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:416][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_R -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_CobbleStone_0
 MainFrameActions: Packaging (Windows (64-bit)): 4_R.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:418][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_R. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:419][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cobble_01_H -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Cobble_01_H.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:422][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cobble_01_H. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:424][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete01_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete01_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:426][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:428][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete01_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete01_N.uass
 MainFrameActions: Packaging (Windows (64-bit)): et
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:430][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:431][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_01_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete_01_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:434][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:436][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_01_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete_01_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:438][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:440][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:442][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:444][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Floor01 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete_Floor01.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:447][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:449][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Floor01_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete_Fl
 MainFrameActions: Packaging (Windows (64-bit)): oor01_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:452][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:454][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:457][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:459][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall07 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete_Wall07.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:462][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:465][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall07_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete_Wall07_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:467][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:469][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete_Wall_
 MainFrameActions: Packaging (Windows (64-bit)): D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:471][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:473][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Concrete_Wall_
 MainFrameActions: Packaging (Windows (64-bit)): N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:475][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:477][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_DesertCrystal01_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_DesertCrystal01_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:479][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_DesertCrystal01_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:482][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dirt_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Dirt_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:484][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Dirt_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:486][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dirt_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Dirt_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:488][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Dirt_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:490][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Door_M -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Door_M.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:509][  0]LogSavePackage: Save=17.839113ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:510][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Door_M.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:516][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Door_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Door_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:551][  0]LogSavePackage: Save=32.401978ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:552][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Door_N.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:562][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base02 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Generic_Concrete_Base02.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:564][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:567][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base02_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Gene
 MainFrameActions: Packaging (Windows (64-bit)): ric_Concrete_Base02_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:569][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:572][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base04_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Gene
 MainFrameActions: Packaging (Windows (64-bit)): ric_Concrete_Base04_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:574][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:576][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base04_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Generic_Concrete_Base04_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:578][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:580][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_06 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Generic_Concrete_Base_06.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:583][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:585][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_06_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Generic_Concrete_Base_06_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:587][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:590][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_07 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Generic_Concrete_Base_07.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:592][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:595][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_07_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Gen
 MainFrameActions: Packaging (Windows (64-bit)): eric_Concrete_Base_07_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:598][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:600][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gravel_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Gravel_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:603][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:605][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gravel_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Gravel_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:607][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:609][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_01_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Ground_01_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:612][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:614][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_01_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Ground_01_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:617][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:619][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_02_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Ground_02_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:621][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:623][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_02_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Ground_02_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:625][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:627][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Detail_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Ground_Detail_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:629][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Detail_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:631][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Dirt_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Ground_Dirt_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:634][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:636][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Dirt_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Ground_Dirt_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:638][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:640][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Noise_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Ground_Noise_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:642][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Noise_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:644][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Dark_Gun_metal_E -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Dark_Gun_metal_E.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:646][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_E. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:648][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Dark_Gun_metal_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Dark_Gun_metal_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:650][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:652][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal01_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Metal01_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:654][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:656][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal01_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Metal01_
 MainFrameActions: Packaging (Windows (64-bit)): N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:659][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:661][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal03_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Metal03_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:664][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:666][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal03_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Metal03_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:669][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:671][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Painted_04_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Painted_04_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:674][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:676][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Painted_04_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Painted_04_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:679][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:681][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_01_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Rust_01_
 MainFrameActions: Packaging (Windows (64-bit)): D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:684][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:687][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_01_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Rust_01_
 MainFrameActions: Packaging (Windows (64-bit)): N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:689][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:691][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Scuffed_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Scuffed_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:693][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:695][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Scuffed_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Metal_Scuffed_
 MainFrameActions: Packaging (Windows (64-bit)): N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:697][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:699][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PaintedMetal01 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_PaintedMetal01.
 MainFrameActions: Packaging (Windows (64-bit)): uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:702][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PaintedMetal01. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:704][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PaintedMetal01_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_PaintedMetal01_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:707][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PaintedMetal01_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:709][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Paint_Metal_Rust_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Paint_Metal
 MainFrameActions: Packaging (Windows (64-bit)): _Rust_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:711][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:712][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Paint_Metal_Rust_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Paint_Metal_Rust_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:714][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:716][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PatchyGrass_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_PatchyGrass_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:718][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:719][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PatchyGrass_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_PatchyGrass_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:721][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:723][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rocky_01_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rocky_01_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:725][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rocky_01_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:727][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_01_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_01_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:728][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:730][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_01_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_01_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:732][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:734][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_03_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_03_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:736][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:737][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_03_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_03_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:739][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:742][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_05_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_05_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:745][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:747][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_05_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_05_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:749][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:752][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_06_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_06_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:754][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:756][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_06_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_06_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:759][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:761][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07b_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_07b_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:763][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07b_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:765][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_07_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:767][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:769][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_07_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:771][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:774][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_08_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_08_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:776][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:778][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_08_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_08_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:780][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:782][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_09_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_09_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:784][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_09_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:786][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_10_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_10_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:788][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:789][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_10_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_10_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:791][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:793][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_11b_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_11b_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:795][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_11b_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:797][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_02_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_Detail_02_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:799][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:801][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_02_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_Detail_0
 MainFrameActions: Packaging (Windows (64-bit)): 2_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:804][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:806][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_03_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_Detail_03_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:808][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_03_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:810][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Shelf_M -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Shelf_M.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:828][  0]LogSavePackage: Save=17.001768ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:829][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Shelf_M.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:836][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Shelf_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Shelf_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:869][  0]LogSavePackage: Save=31.646315ms
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:870][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Shelf_N.uasset'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:879][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Sky_Clouds_M -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Sky_Clouds_M.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:881][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Clouds_M. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:883][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Sky_Stars -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Sky_Stars.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:885][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Stars. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:888][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Stone_Brick_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Stone_Brick_D.ua
 MainFrameActions: Packaging (Windows (64-bit)): sset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:890][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:893][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Stone_Brick_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Stone_Brick_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:896][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:898][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Underground_Base_Pipe_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Underg
 MainFrameActions: Packaging (Windows (64-bit)): round_Base_Pipe_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:900][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:902][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Underground_Base_Pipe_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Underground_Base_Pipe_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:905][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:907][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_UNV_Concrete02 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_UNV_Concrete02.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:909][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:911][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_UNV_Concrete02_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_UNV_Concrete02_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:914][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:916][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_White_Painted_Metal_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_White_Painted_Metal_D.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:918][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_D. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:920][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_White_Painted_Metal_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_White_Painted_Metal_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:923][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:925][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_a_d -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Wood_a_d.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:927][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_a_d. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:929][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_A_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Wood_A_N.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:931][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_N. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:933][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_A_S -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Wood_A_S.uasset
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:935][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_S. Package will not be saved.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:936][  0]LogTexture: --- Texture Derived Data Timings ---
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:936][  0]LogTexture:Display: Get Mip Data: 0.000000s
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:937][  0]LogTexture:Display: Asynchronous Block: 2.255471s
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:938][  0]LogTexture:Display: Synchronous Loads: 0.000000s
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:938][  0]LogTexture:Display: Build Textures: 0.000000s
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:938][  0]LogTexture:Display: Serialize Cooked: 2.353746s
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:957][  0]LogInit:Display: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:957][  0]LogInit:Display: Warning/Error Summary
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:958][  0]LogInit:Display: ---------------------
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:958][  0]LogInit:Display: BlueprintLog:Warning: Warning Blueprint MyCharacter has been migrated and requires re-saving to avoid import errors
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:959][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:960][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:961][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:963][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SkySphere'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:964][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Props/SM_Lamp_Ceiling.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:966][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Blueprints/Blueprint_Effect_Fire.uasset' has been saved with empty engine version. The
 MainFrameActions: Packaging (Windows (64-bit)):  asset will be loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:967][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Blueprints/Blueprint_Effect_Smoke.uasset' has been saved with empty engine version. Th
 MainFrameActions: Packaging (Windows (64-bit)): e asset will be loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:969][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Blueprints/Blueprint_Effect_Sparks.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:971][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Blueprints/Blueprint_Effect_Steam.uasset' has been saved with empty engine version. Th
 MainFrameActions: Packaging (Windows (64-bit)): e asset will be loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:973][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Props/MaterialSphere.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:975][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:976][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:978][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:980][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:981][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:982][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading ../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Props/SM_Stairs.uasset.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:984][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading ../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Props/SM_Stairs.uasset.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:986][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Materials/M_Wall'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:987][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:988][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading ../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Props/SM_Stairs.uasset.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:989][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M
 MainFrameActions: Packaging (Windows (64-bit)): _Wall' while loading ../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Props/SM_Stairs.uasset.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:992][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:993][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:994][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading NULL.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:995][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file for asset '/Game/Materials/M_Wall' while loading NULL.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:997][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Props/SM_MatPreviewMesh_02.uasset' has been saved with empty engine version. The asset
 MainFrameActions: Packaging (Windows (64-bit)):  will be loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.21:998][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Blueprints/Blueprint_Effect_Explosion.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:000][  0]LogInit:Display: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:001][  0]LogInit:Display: Success - 0 error(s), 55 warning(s)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:001][  0]LogInit:Display: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took:  27.00 seconds
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:002][  0]LogExit: Preparing to exit.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:280][  0]LogExit: Editor shut down
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:335][  0]LogExit: Object subsystem successfully closed.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:393][  0]LogModuleManager: Shutting down and abandoning module ImageWrapper (88)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:394][  0]LogModuleManager: Shutting down and abandoning module AssetRegistry (87)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:399][  0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (86)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:399][  0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (85)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:400][  0]LogModuleManager: Shutting down and abandoning module AIModule (84)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:401][  0]LogModuleManager: Shutting down and abandoning module SlateRemote (83)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:401][  0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (82)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:402][  0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (81)
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:406][  0]LogModuleManager: Shutting down and abandoning module PropertyEditor (74)
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:408][  0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (72)
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:410][  0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (68)
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 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:414][  0]LogModuleManager: Shutting down and abandoning module BlankPlugin (63)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:414][  0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (62)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:415][  0]LogModuleManager: Shutting down and abandoning module UdpMessaging (61)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:416][  0]LogModuleManager: Shutting down and abandoning module Paper2D (60)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:416][  0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (59)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:417][  0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (58)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:418][  0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (57)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:418][  0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (56)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:419][  0]LogModuleManager: Shutting down and abandoning module MessageLog (55)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:419][  0]LogModuleManager: Shutting down and abandoning module UMGEditor (54)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:420][  0]LogModuleManager: Shutting down and abandoning module UMG (53)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:421][  0]LogModuleManager: Shutting down and abandoning module Slate (52)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:421][  0]LogModuleManager: Shutting down and abandoning module EditorStyle (51)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:429][  0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (50)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:429][  0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (49)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:430][  0]LogModuleManager: Shutting down and abandoning module XAudio2 (48)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:431][  0]LogModuleManager: Shutting down and abandoning module Networking (46)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:431][  0]LogModuleManager: Shutting down and abandoning module Core (45)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:432][  0]LogModuleManager: Shutting down and abandoning module PhysXFormats (44)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:433][  0]LogModuleManager: Shutting down and abandoning module MeshUtilities (43)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:434][  0]LogModuleManager: Shutting down and abandoning module KismetCompiler (42)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:435][  0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (41)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:799][  0]LogDerivedDataCache: Shutdown
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:800][  0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (40)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:801][  0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (39)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:802][  0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (38)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:802][  0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (37)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:803][  0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (36)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:804][  0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (35)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:805][  0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (34)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:806][  0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (33)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:807][  0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (32)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:808][  0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (31)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:809][  0]LogModuleManager: Shutting down and abandoning module Messaging (30)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:810][  0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (29)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:810][  0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (28)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:811][  0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (27)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:812][  0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (26)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:813][  0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (25)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:814][  0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (24)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:815][  0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (23)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:816][  0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (22)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:817][  0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (21)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:817][  0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (20)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:818][  0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (19)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:819][  0]LogModuleManager: Shutting down and abandoning module TargetPlatform (18)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:819][  0]LogModuleManager: Shutting down and abandoning module NullDrv (17)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:820][  0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:821][  0]LogModuleManager: Shutting down and abandoning module OculusRift (13)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:821][  0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:823][  0]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:824][  0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:824][  0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:825][  0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:826][  0]LogModuleManager: Shutting down and abandoning module Renderer (7)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:826][  0]LogModuleManager: Shutting down and abandoning module Engine (6)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:827][  0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:827][  0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:828][  0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:828][  0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:829][  0]LogModuleManager: Shutting down and abandoning module PakFile (1)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.22:830][  0]LogExit: Exiting.
 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 42.27638s to run UE4Editor-Cmd.exe
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Saved\StagedBuilds\WindowsNoEditor
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\User\Desktop\Destruction\WindowsNoEditor
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: Deployment Context **************
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ArchiveDirectory = C:\Users\User\Desktop\Destruction\WindowsNoEditor
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RawProjectPath = C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: DedicatedServer = False
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: Stage = True
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageTargetPlatform = Win64
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: LocalRoot = C:\Program Files\Unreal Engine\4.4
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ProjectRoot = C:\Users\User\Documents\Unreal Projects\DestructionMatinee
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: PlatformDir = Win64
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageProjectRoot = C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Saved\StagedBuilds\WindowsNoEditor\DestructionMatinee
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ShortProjectName = DestructionMatinee
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageDirectory = C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Saved\StagedBuilds\WindowsNoEditor
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: SourceRelativeProjectRoot = DestructionMatinee
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RelativeProjectRootForStage = DestructionMatinee
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = DestructionMatinee
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../DestructionMatinee/DestructionMatinee.uproject
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RuntimeRootDir = C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Saved\StagedBuilds\WindowsNoEditor
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Saved\StagedBuilds\WindowsNoEditor\DestructionMatinee
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
 MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: End Deployment Context **************
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True
 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True
 MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2012 with wildcard *.dll and exclusions System.String[]
 MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2012 with wildcard *.dll and exclusions System.String[]
 MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
 MainFrameActions: Packaging (Windows (64-bit)):    at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
 MainFrameActions: Packaging (Windows (64-bit)):    at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
 MainFrameActions: Packaging (Windows (64-bit)):    at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
 MainFrameActions: Packaging (Windows (64-bit)):    at Project.CopyBuildToStagingDirectory(ProjectParams Params)
 MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 MainFrameActions: Packaging (Windows (64-bit)):    at BuildCommand.Execute()
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main,
 MainFrameActions: Packaging (Windows (64-bit)):  Object Param)
 MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: No files found to deploy for C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2012 with wildcard *.dll and exclusions System.String[]
 MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=30
 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
 MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
 MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
 MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
 MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
 

Any responses are much appreciated!!!

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asked Sep 24 '14 at 08:17 PM in Packaging & Deployment

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gbeando0
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Hi gbeando0,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

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answered Apr 08 '15 at 06:45 PM

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