Error: Blueprints Project: Automation Tool Error

I’m working on a blueprint project, when I attempt to build out a development build I receive this error inside the log file.

I’ve tried editing the default game mode and default server game mode, but editing those settings did not help. Here is my log file:

LogInit:Display: Running engine for game: DestructionMatinee
LogInit: Version: 4.4.3-2296771+++depot+UE4-Releases+4.4
LogInit: API Version: 2255576
LogInit: Compiled (64-bit): Sep 13 2014 22:30:58
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.4
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: GABI
LogInit: User: Gabi
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =2.338345 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 59.88 MB used, 60.02 MB peak
LogMemory: Process Virtual Memory: 36.02 MB used, 36.18 MB peak
LogMemory: Physical Memory: 3152.09 MB used, 8109.49 MB total
LogMemory: Virtual Memory: 265.95 MB used, 134217728.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 765M (Feature Level 11_0)
LogD3D11RHI: Adapter has 1985MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.13s 44MB C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_2c50_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2edc_0///////STATCAT_Advanced////
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 21438 objects as part of root set at end of initial load.
LogUObjectAllocator: 4218656 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.06s 44MB C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_2720_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2edc_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_38c8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2edc_0///////STATCAT_Advanced////
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001FD6C2D300
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world Example_Map
Cmd: MAP CHECKDEP
MapCheck: New page: Example_Map - Sep 24, 2014, 8:18:10 AM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [220.673ms] ==========
LogFileHelpers: Loading map 'Example_Map' took 1.449
LogCollectionManager: Loaded 0 collections in 0.003964 seconds
LogCrashTracker: Crashtracker disabled due to settings.
LogLoad: Full Startup: 21.01 seconds (BP compile: 0.20 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Particles'
LogRenderer:Warning: Reallocating scene render targets to support 32x32.
LogRenderer:Warning: Reallocating scene render targets to support 1136x896.
LogAssetRegistry: Asset discovery search completed in 7.5262 seconds
BlueprintLog:Warning: Warning Blueprint MyCharacter has been migrated and requires re-saving to avoid import errors
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_39f8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2edc_0///////STATCAT_Advanced////
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/User/Documents/Unreal Projects/DestructionMatinee/DestructionMatinee.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/Us
MainFrameActions: Packaging (Windows (64-bit)): er/Desktop/Destruction -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -utf8output -NoCompile
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UAT_Log.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2012
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.0\
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Local\Temp\HarvestEnvVars.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\AppData\Local\Temp\HarvestEnvVars.bat=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\User\AppData\Local\Temp\HarvestEnvVars.bat 
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: 
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" 
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: 
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>set  1>"C:\Users\User\AppData\Local\Temp\HarvestEnvVars.txt" 
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.1665336s to run HarvestEnvVars.bat
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.4
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-09-24_12.19.18
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\User\Documents\Unreal Projects\DestructionMatinee
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\User\Desktop\Destruction
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=DestructionMatinee
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\User\Documents\Unreal Projects\DestructionMatinee\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject" -run=Cook -MapIniSection=AllMaps  -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: DestructionMatinee
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Version: 4.4.3-2296771+++depot+UE4-Releases+4.4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: API Version: 2255576
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Sep 13 2014 22:30:58
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Build Configuration: Development
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Command line: "C:\Users\User\Documents\Unreal Projects\DestructionMatinee\DestructionMatinee.uproject" -run=Cook -MapIniSection=AllMaps  -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\User\
MainFrameActions: Packaging (Windows (64-bit)): AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Base directory: C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Rocket: 1
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:459][  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:502][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:528][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:548][  0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:554][  0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:554][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:567][  0]LogInit: Computer: GABI
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:567][  0]LogInit: User: Gabi
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:572][  0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:572][  0]LogInit: High frequency timer resolution =2.338345 MHz
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:572][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:573][  0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:574][  0]LogMemory: Process Physical Memory: 315.77 MB used, 315.77 MB peak
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:574][  0]LogMemory: Process Virtual Memory: 36.17 MB used, 36.17 MB peak
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:574][  0]LogMemory: Physical Memory: 4229.45 MB used, 8109.49 MB total
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.45:574][  0]LogMemory: Virtual Memory: 265.94 MB used, 134217728.00 MB total
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.50:630][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.51:946][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:074][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:204][  0]LogDerivedDataCache: Loaded boot cache 0.13s 44MB C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:205][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:205][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/User/Documents/Unreal Projects/DestructionMatinee/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:205][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:264][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:278][  0]LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:858][  0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.52:858][  0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.53:381][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.53:956][  0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.53:956][  0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.53:973][  0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:352][  0]LogObj: 20814 objects as part of root set at end of initial load.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:353][  0]LogUObjectAllocator: 3907672 out of 0 bytes used by permanent object pool.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:353][  0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:354][  0]LogInit: Initializing Editor Engine...
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:355][  0]LogEngine: Initializing Engine...
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:466][  0]LogAIModule: Creating AISystem for world NewWorld
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:529][  0]LogDerivedDataCache: Saved boot cache 0.06s 44MB C:/Users/User/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:540][  0]LogInit: Texture streaming: Disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.54:563][  0]LogInit: Initializing Editor Engine Completed
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.55:005][  0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.55:028][  0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.55:029][  0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.55:945][  0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 3 other paths to find 1303 assets in 0.9145 seconds
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.19.55:945][  0]LogCookCommandlet:Display: Done creating registry. It took  0.92s.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:088][  0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/De
MainFrameActions: Packaging (Windows (64-bit)): fault.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:094][  0]LogSavePackage: Save=3.564059ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:094][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:097][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMa
MainFrameActions: Packaging (Windows (64-bit)): terials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:102][  0]LogSavePackage: Save=2.964062ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:102][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:106][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:111][  0]LogSavePackage: Save=2.779316ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:111][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:113][  0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:118][  0]LogSavePackage: Save=3.206969ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:119][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:122][  0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/Dm
MainFrameActions: Packaging (Windows (64-bit)): gTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:125][  0]LogSavePackage: Save=2.321728ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:126][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:129][  0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:134][  0]LogSavePackage: Save=1.943682ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:134][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:137][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:145][  0]LogSavePackage: Save=6.147938ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:146][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:150][  0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:159][  0]LogSavePackage: Save=5.648867ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:159][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:162][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Defa
MainFrameActions: Packaging (Windows (64-bit)): ultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:178][  0]LogSavePackage: Save=14.296436ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:179][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:182][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:187][  0]LogSavePackage: Save=2.574043ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:187][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.u
MainFrameActions: Packaging (Windows (64-bit)): asset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:191][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Conte
MainFrameActions: Packaging (Windows (64-bit)): nt/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:198][  0]LogSavePackage: Save=5.535967ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:199][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:202][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:373][  0]LogSavePackage: Save=169.639206ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:374][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:387][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:394][  0]LogSavePackage: Save=5.596694ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:395][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:398][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_De
MainFrameActions: Packaging (Windows (64-bit)): fault_Material_Grid_M.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:405][  0]LogSavePackage: Save=4.362915ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:405][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:408][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_De
MainFrameActions: Packaging (Windows (64-bit)): fault_Material_Grid_N.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:414][  0]LogSavePackage: Save=3.753510ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:414][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:417][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/D
MainFrameActions: Packaging (Windows (64-bit)): efaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:427][  0]LogSavePackage: Save=8.287058ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:428][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:430][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:441][  0]LogSavePackage: Save=8.440158ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:441][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:445][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:456][  0]LogSavePackage: Save=9.654692ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:456][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:459][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Def
MainFrameActions: Packaging (Windows (64-bit)): aultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:478][  0]LogSavePackage: Save=16.637836ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:478][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:480][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/
MainFrameActions: Packaging (Windows (64-bit)): Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:485][  0]LogSavePackage: Save=3.104332ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:486][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:488][  0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:494][  0]LogSavePackage: Save=5.337536ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:495][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:498][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:507][  0]LogSavePackage: Save=6.497758ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:507][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:510][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:546][  0]LogSavePackage: Save=34.180584ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:547][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:550][  0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:554][  0]LogSavePackage: Save=1.616528ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:554][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:557][  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:561][  0]LogSavePackage: Save=2.368769ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:561][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:564][  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:568][  0]LogSavePackage: Save=2.272975ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:568][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:571][  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:575][  0]LogSavePackage: Save=2.133133ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:575][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:578][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials
MainFrameActions: Packaging (Windows (64-bit)): /MatineeGroups/MAT_Groups_Float.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:583][  0]LogSavePackage: Save=3.103477ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:584][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:587][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMateri
MainFrameActions: Packaging (Windows (64-bit)): als/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:591][  0]LogSavePackage: Save=2.712602ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:592][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:595][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:601][  0]LogSavePackage: Save=3.064988ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:601][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:605][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:610][  0]LogSavePackage: Save=2.458576ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:610][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:614][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:618][  0]LogSavePackage: Save=2.662567ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:619][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:622][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/
MainFrameActions: Packaging (Windows (64-bit)): MatineeGroups/MAT_Groups_Move.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:627][  0]LogSavePackage: Save=2.887940ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:627][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:630][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials
MainFrameActions: Packaging (Windows (64-bit)): /MatineeGroups/MAT_Groups_Slomo.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:635][  0]LogSavePackage: Save=2.648882ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:635][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:638][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/M
MainFrameActions: Packaging (Windows (64-bit)): atineeGroups/MAT_ColorTrack.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:642][  0]LogSavePackage: Save=2.509467ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:642][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:645][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:649][  0]LogSavePackage: Save=2.282811ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:650][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:653][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:658][  0]LogSavePackage: Save=2.860570ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:659][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:662][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:667][  0]LogSavePackage: Save=3.473825ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:668][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:671][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:678][  0]LogSavePackage: Save=3.568763ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:679][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:682][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Grou
MainFrameActions: Packaging (Windows (64-bit)): ps_Visibility.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:686][  0]LogSavePackage: Save=2.322155ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:686][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:689][  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:694][  0]LogSavePackage: Save=3.120583ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:694][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:697][  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultText
MainFrameActions: Packaging (Windows (64-bit)): ureCube.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:702][  0]LogSavePackage: Save=2.856721ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:702][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:705][  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:708][  0]LogSavePackage: Save=1.376615ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:708][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:711][  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:714][  0]LogSavePackage: Save=1.398425ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:715][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:717][  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:720][  0]LogSavePackage: Save=2.087374ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:721][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:724][  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:726][  0]LogSavePackage: Save=1.323158ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:727][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:731][  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PS
MainFrameActions: Packaging (Windows (64-bit)): M.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:736][  0]LogSavePackage: Save=2.094644ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:736][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:740][  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:744][  0]LogSavePackage: Save=2.218235ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:744][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:749][  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:754][  0]LogSavePackage: Save=2.055300ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:755][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:758][  0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:768][  0]LogSavePackage: Save=8.091620ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:768][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:771][  0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTe
MainFrameActions: Packaging (Windows (64-bit)): xture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:776][  0]LogSavePackage: Save=2.846030ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:776][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:779][  0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:788][  0]LogSavePackage: Save=6.444729ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:788][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:791][  0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:800][  0]LogSavePackage: Save=6.568748ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:800][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:803][  0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/Defa
MainFrameActions: Packaging (Windows (64-bit)): ultPaperTerrainMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:808][  0]LogSavePackage: Save=3.292072ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:809][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:813][  0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:822][  0]LogSavePackage: Save=6.887777ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:822][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:825][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:833][  0]LogSavePackage: Save=6.443874ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:834][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:837][  0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/De
MainFrameActions: Packaging (Windows (64-bit)): bugMeshMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:845][  0]LogSavePackage: Save=7.164041ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:846][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:849][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:858][  0]LogSavePackage: Save=7.808514ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:859][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:861][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:867][  0]LogSavePackage: Save=3.762918ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:867][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:870][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:879][  0]LogSavePackage: Save=7.502315ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:880][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:883][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/G
MainFrameActions: Packaging (Windows (64-bit)): ood64x64TilingNoiseHighFreq.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:889][  0]LogSavePackage: Save=3.578172ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:890][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:893][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uass
MainFrameActions: Packaging (Windows (64-bit)): et
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:898][  0]LogSavePackage: Save=3.159500ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:899][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.00:902][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Preinteg
MainFrameActions: Packaging (Windows (64-bit)): ratedSkinBRDF.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:781][  0]LogSavePackage: Save=876.405762ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:781][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:785][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:790][  0]LogSavePackage: Save=3.378886ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:790][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:795][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:799][  0]LogSavePackage: Save=2.464991ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:800][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:803][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:809][  0]LogSavePackage: Save=3.600410ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:809][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:812][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Defaul
MainFrameActions: Packaging (Windows (64-bit)): tPhysicalMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:817][  0]LogSavePackage: Save=3.752226ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:818][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:820][  0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/TinyFont -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:825][  0]LogSavePackage: Save=2.958503ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:825][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:828][  0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/SmallFont -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:833][  0]LogSavePackage: Save=3.697487ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:834][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:835][  0]LogCookCommandlet:Display: Full GC...
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:883][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:886][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:888][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:891][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:893][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:896][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:898][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:901][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:903][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:905][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:908][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:910][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:913][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:915][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:917][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:922][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:926][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:928][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/T_MobileMenu2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:931][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/MobileResources/T_MobileControls_texture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.01:935][  0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Blueprints/MyGame.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:395][  0]BlueprintLog:Warning: Warning Blueprint MyCharacter has been migrated and requires re-saving to avoid import errors
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:397][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.4/Engine/Content/Maps/Entry.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:428][  0]LogRedirectors: String Asset Reference '/Game/Character/HeroTPP.HeroTPP'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:429][  0]LogRedirectors:     Resolved to '/Game/Character/HeroTPP.HeroTPP'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:458][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/
MainFrameActions: Packaging (Windows (64-bit)): VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:463][  0]LogSavePackage: Save=2.695069ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:463][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:466][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources
MainFrameActions: Packaging (Windows (64-bit)): /HUD/VirtualJoystick_Background.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:472][  0]LogSavePackage: Save=4.101619ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:473][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:476][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/
MainFrameActions: Packaging (Windows (64-bit)): HUD/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:480][  0]LogSavePackage: Save=2.739117ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:481][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:484][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/H
MainFrameActions: Packaging (Windows (64-bit)): UD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:488][  0]LogSavePackage: Save=2.477393ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:489][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:491][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HU
MainFrameActions: Packaging (Windows (64-bit)): D/MobileHUDDirectionStick.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:496][  0]LogSavePackage: Save=2.452162ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:496][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:499][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:504][  0]LogSavePackage: Save=3.362635ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:505][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:509][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:515][  0]LogSavePackage: Save=4.410384ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:516][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:519][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:526][  0]LogSavePackage: Save=4.787574ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:526][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:530][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:534][  0]LogSavePackage: Save=2.745104ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:535][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:538][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Mobil
MainFrameActions: Packaging (Windows (64-bit)): eHUDButton3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:542][  0]LogSavePackage: Save=2.478249ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:543][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:546][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:551][  0]LogSavePackage: Save=2.961496ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:551][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:554][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:558][  0]LogSavePackage: Save=2.585162ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:559][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:562][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:566][  0]LogSavePackage: Save=2.488940ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:566][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:569][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/M
MainFrameActions: Packaging (Windows (64-bit)): obileHUDButton1_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:573][  0]LogSavePackage: Save=2.790007ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:574][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:576][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HU
MainFrameActions: Packaging (Windows (64-bit)): D/LeftVirtualJoystickOnly.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:580][  0]LogSavePackage: Save=2.126290ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:581][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:584][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:589][  0]LogSavePackage: Save=2.857577ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:590][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:593][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.ua
MainFrameActions: Packaging (Windows (64-bit)): sset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:599][  0]LogSavePackage: Save=3.120156ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:599][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:603][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:609][  0]LogSavePackage: Save=4.426635ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:609][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:613][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:620][  0]LogSavePackage: Save=5.223780ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:621][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:624][  0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyGame -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Blueprints/MyGame.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:637][  0]LogSavePackage: Save=11.222895ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:637][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Blueprints/MyGame.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:640][  0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Blueprints/MyCharacter.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:682][  0]LogSavePackage: Save=40.414055ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:683][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Blueprints/MyCharacter.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:687][  0]LogCookCommandlet:Display: Cooking /Game/Character/HeroTPP_AnimBlueprint -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Character/HeroTPP_AnimBlueprint.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:702][  0]LogSavePackage: Save=13.042130ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:703][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Character/HeroTPP_AnimBlueprint.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:707][  0]LogCookCommandlet:Display: Cooking /Game/Animations/Jump_End -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Jump_End.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:712][  0]LogSavePackage: Save=3.556361ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:713][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Jump_End.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:715][  0]LogCookCommandlet:Display: Cooking /Game/Character/HeroTPP_Skeleton -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Character/HeroTPP_Skeleto
MainFrameActions: Packaging (Windows (64-bit)): n.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:719][  0]LogSavePackage: Save=2.531705ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:720][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Character/HeroTPP_Skeleton.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:723][  0]LogCookCommandlet:Display: Cooking /Game/Animations/Jump_Loop -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Jump_Loop.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:730][  0]LogSavePackage: Save=4.673391ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:730][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Jump_Loop.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:734][  0]LogCookCommandlet:Display: Cooking /Game/Animations/Jump_Start -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Jump_Start.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:741][  0]LogSavePackage: Save=4.663982ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:741][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Jump_Start.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:745][  0]LogCookCommandlet:Display: Cooking /Game/Character/IdleRun_TPP -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Character/IdleRun_TPP.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:752][  0]LogSavePackage: Save=5.307600ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:753][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Character/IdleRun_TPP.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:756][  0]LogCookCommandlet:Display: Cooking /Game/Animations/Idle -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Idle.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:764][  0]LogSavePackage: Save=6.236890ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:764][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Idle.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:767][  0]LogCookCommandlet:Display: Cooking /Game/Animations/Run -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Run.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:772][  0]LogSavePackage: Save=3.506754ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:773][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Run.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:775][  0]LogCookCommandlet:Display: Cooking /Game/Animations/Walk -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Walk.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:781][  0]LogSavePackage: Save=3.493924ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:781][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Animations/Walk.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:784][  0]LogCookCommandlet:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResourc
MainFrameActions: Packaging (Windows (64-bit)): es/StandardMacros.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:796][  0]LogSavePackage: Save=9.181707ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:796][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:800][  0]LogCookCommandlet:Display: Cooking /Game/Character/HeroTPP -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Character/HeroTPP.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:807][  0]LogSavePackage: Save=5.586002ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:807][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Character/HeroTPP.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:812][  0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseBlue -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Te
MainFrameActions: Packaging (Windows (64-bit)): mplate_BaseBlue.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:821][  0]LogSavePackage: Save=6.551642ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:821][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:824][  0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/M_Template_Master -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Templa
MainFrameActions: Packaging (Windows (64-bit)): te_Master.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:851][  0]LogSavePackage: Save=25.151121ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:852][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:856][  0]LogCookCommandlet:Display: Cooking /Engine/Maps/Entry -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:882][  0]LogSavePackage: Save=22.962822ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:882][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:887][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.ua
MainFrameActions: Packaging (Windows (64-bit)): sset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:901][  0]LogSavePackage: Save=12.598227ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:902][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:905][  0]LogCookCommandlet:Display: Full GC...
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.02:981][  0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Content/Maps/Example_Map.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:362][  0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:364][  0]LogRedirectors:     Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:364][  0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:366][  0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:367][  0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:368][  0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:368][  0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:369][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:370][  0]LogRedirectors:     Not Found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:371][  0]LogRedirectors: String Asset Reference 'MapTemplates.Sky.SM_SkySphere'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:372][  0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SkySphere'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:372][  0]LogRedirectors:     Not Found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:373][  0]LogRedirectors: String Asset Reference 'MapTemplates.Sky.SM_SkySphere'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:374][  0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SkySphere'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:374][  0]LogRedirectors:     Not Found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:400][  0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Rock_DM -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/SM_Rock_DM.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:722][  0]LogSavePackage: Save=319.729553ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:722][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/SM_Rock_DM.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:730][  0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Rock -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/Materials/M_Rock.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:757][  0]LogSavePackage: Save=25.033518ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:758][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/Materials/M_Rock.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:761][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engin
MainFrameActions: Packaging (Windows (64-bit)): e/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:767][  0]LogSavePackage: Save=3.747095ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:768][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:770][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Detail_Rocky_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Detail_Rocky_N.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:782][  0]LogSavePackage: Save=9.635448ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:782][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Detail_Rocky_N.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:787][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Basalt_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_Basalt_D.ua
MainFrameActions: Packaging (Windows (64-bit)): sset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:831][  0]LogSavePackage: Save=42.447117ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:831][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Rock_Basalt_D.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:845][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_RockMesh_M -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_RockMesh_M.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:864][  0]LogSavePackage: Save=17.979811ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:864][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_RockMesh_M.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:872][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_RockMesh_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_RockMesh_N.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:906][  0]LogSavePackage: Save=32.210388ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:907][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_RockMesh_N.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:920][  0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion01 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Audio/Explosion01.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:925][  0]LogSavePackage: Save=2.664705ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:925][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Audio/Explosion01.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:929][  0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Explosion -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/P_Explosion.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:952][  0]LogSavePackage: Save=21.581930ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:952][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/P_Explosion.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:956][  0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Burst -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/Materials/M_Bu
MainFrameActions: Packaging (Windows (64-bit)): rst.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:975][  0]LogSavePackage: Save=16.719946ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:975][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/Materials/M_Burst.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:978][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Burst_M -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Burst_M.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:984][  0]LogSavePackage: Save=4.292352ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:985][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Burst_M.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.04:988][  0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_explosion_subUV -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/Mate
MainFrameActions: Packaging (Windows (64-bit)): rials/M_explosion_subUV.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:000][  0]LogSavePackage: Save=10.770010ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:001][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/Materials/M_explosion_subUV.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:004][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Explosion_SubUV -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Explosion_SubUV.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:020][  0]LogSavePackage: Save=15.134208ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:021][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Explosion_SubUV.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:030][  0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/m_flare_01 -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/Materials/m
MainFrameActions: Packaging (Windows (64-bit)): _flare_01.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:047][  0]LogSavePackage: Save=15.048250ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:048][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/Materials/m_flare_01.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:051][  0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_radial_ramp -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/Materials/M_radial_ramp.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:065][  0]LogSavePackage: Save=11.074499ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:065][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/Materials/M_radial_ramp.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:068][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:074][  0]LogSavePackage: Save=3.427210ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:074][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.ua
MainFrameActions: Packaging (Windows (64-bit)): sset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:077][  0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_smoke_subUV -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/Material
MainFrameActions: Packaging (Windows (64-bit)): s/M_smoke_subUV.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:111][  0]LogSavePackage: Save=32.101337ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:111][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Particles/Materials/M_smoke_subUV.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:118][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_SubUV -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Smoke_SubUV.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:149][  0]LogSavePackage: Save=28.824232ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:149][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Smoke_SubUV.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:157][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_Tiled_D -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Smoke_Tiled_D.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:163][  0]LogSavePackage: Save=4.085796ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:164][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Smoke_Tiled_D.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:167][  0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Rock -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/SM_Rock.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:175][  0]LogSavePackage: Save=6.463546ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:175][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/SM_Rock.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.05:177][  0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Statue_DM -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/SM_Statue_DM.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:080][  0]LogSavePackage: Save=900.187500ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:081][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/SM_Statue_DM.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:093][  0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Statue -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/Materials/M_Statue.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:118][  0]LogSavePackage: Save=23.822832ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:118][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/Materials/M_Statue.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:121][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Statue_M -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Statue_M.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:138][  0]LogSavePackage: Save=15.724369ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:139][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Statue_M.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:148][  0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Statue_N -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Statue_N.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:160][  0]LogSavePackage: Save=9.704727ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:161][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Textures/T_Statue_N.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:165][  0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_StatueGlass -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/Materials/M_Stat
MainFrameActions: Packaging (Windows (64-bit)): ueGlass.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:206][  0]LogSavePackage: Save=38.855259ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:206][  0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/DestructionMatinee/Content/Props/Materials/M_StatueGlass.uasset'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:212][  0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/User/Documents/Unreal Projects/DestructionMatinee/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:222][  0]LogSavePackage: Save=8.339231ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.09.24-16.20.06:223][  0]LogSavePackage: Async saving from memory to 'C:/Users/U (post truncated)

Hi gbeando0,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.