RunUAT.bat ERROR: [Blueprint Project]
I've seen alot of similar posts talking about VS (Visual Studio) projects and how to correct the problem using that software, but seen as this is a blueprint only project I am struggling to get it to cook or package.
I have changed my "GlobalGameMode" as mentioned before, I tried running RunUAT on its own but it produces red text and instantly crashes so im not sure where the issue lies.
Here is a copy of my log when I tried cooking, Another for when i tried Packaging.
They are contained in this .rar for some reason I couldn't upload a .txt as an attachment : http://puu.sh/bMidC/b1771d327d.rar
I have also attached a picture of the RunUAT.bat depicting the errors it produces: http://puu.sh/bMih1/68de83900b.png
I have fixed the Issue I will post my long list of trial and error here soon.
HOW TO FIX
This fix will only work for blueprint only games as this was the kind of Project i was making when the issue occurred
This part is the trickiest if the issue lies in a file/folder/Blueprint but if your lucky its just a weird project issue
IF THIS DID NOT WORK THERE IS ONE LAST FIX
IF THIS STILL FAILS
THIS WILL CORRUPT YOUR BLUEPRINTS SO HAVE A BACKUP
Best of Luck
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