Shadow resolution and camera angle

Hi,

For dynamic shadows, I seem to get different shadow resolution/sharpness based on what angle I’m looking at. If I look down I get very sharp shadows, but as I start looking up, the shadows get more and more blurry, in incremental steps (i.e. the transitions are not smooth).

Any ideas what’s causing this?

I just found a possible solution. If I set r.Shadow.MinResolution and r.Shadow.MaxResolution to the same number (e.g. 1024) I get the same shadow resolution regardless of angle.

However, this seems almost like a bug. Shouldn’t shadow resolution change based on your distance to the shadow, not on your viewing angle? I wouldn’t mind shadow resolutions getting lower when I get further away, as I won’t notice that. But I definitely notice when shadows change resolution when I’m this close up, and I just change my viewing angle slightly.

Is there no better way of getting around this problem?