[Closed] GinoidFactory cannot be launched or packaged
Actually it can, but it really doesn't work at all. When Launched or packaged for WindowsNoEditor and ran, everything seems to be black, except the smoke and the chairs. I thought this was due to the Allegorithmic's Substance plugin, but I have packaged Atlantis just fine and it works just fine too. I also thought that giving it some time to generate/inflate the textures would fix the thing (since I have noticed Atlantis being black for a while when packaged and ran, but fixes itself shortly afterwards)
This may not be the proper place to post this (probably Allegorithmic deserves this question) but... while it would be nice to see it fixed I'm mainly interested in this:
The UI inconsistency made me post the question because up until now I figured - "how the game looks when Played is probably how it'll look when Launched or Packaged then Ran" but this... this example baffled me. I've never seen such a great difference between playing in editor and playing outside the editor.
If this should have been posted under "Bug Reports" - please feel free to move it there. That one seemed like the "right option" but after giving it a second thought, "packaging and deployment" might be a more suitable one instead due to being more closely related to the nature of the problem.
Thanks in advance and kind regards.
asked Sep 25 '14 at 12:19 AM in Packaging & Deployment
The question has been closed Sep 29 '14 at 07:00 PM by [Epic] Gribbs for the following reason:
I am going to close this issue because it is a duplicate of another thread that you have posted. Please refer to that thread for more information on this issue. Here is a link to the other thread: https://answers.unrealengine.com/questions/105734/gynoidfactory-cannot-be-packed-or-launched.html
Thanks and have a great day!
answered Sep 29 '14 at 07:00 PM
[Epic] Gribbs ♦♦ STAFF
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