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Has anyone been able to package an iOS game for distribution?

Have ported a project to UE4.4.3. Haven't had any problems launching/testing my games on iOS from a windows machine. However, when i set the project settings to shipping/distribution and then package, the packaging process returns an IPP ERROR at system.security.cryptography... stating that the keyset does not exist. I have a cert for both dev and distribution, and have tried both a .p12 file as well as a .key, but neither are recognized. maybe these are located in the wrong directory? any thoughts on where UE4 wants these files to exist, or what might be causing this?

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asked Sep 25 '14 at 03:17 AM in Packaging & Deployment

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paradoc
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1 answer: sort voted first

found a possible solution here: Keyset Issue

will update further if problems submitting to apple through the uploader arise.

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answered Sep 25 '14 at 11:42 PM

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paradoc
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avatar image paradoc Oct 10 '14 at 05:32 PM

submission was just approved and now ready for sale.

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