Has anyone been able to package an iOS game for distribution?
Have ported a project to UE4.4.3. Haven't had any problems launching/testing my games on iOS from a windows machine. However, when i set the project settings to shipping/distribution and then package, the packaging process returns an IPP ERROR at system.security.cryptography... stating that the keyset does not exist. I have a cert for both dev and distribution, and have tried both a .p12 file as well as a .key, but neither are recognized. maybe these are located in the wrong directory? any thoughts on where UE4 wants these files to exist, or what might be causing this?
asked Sep 25 '14 at 03:17 AM in Packaging & Deployment
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