Two visible mesh when using "RotatingMovement" component

Hi! I’m using the latest version of UE4.



I’m actually trying to follow this tutorial making a gold spinning ring for endless runner game.


But, I have a problem on “RotatingMovement” component.

It look like this, when I simulate it.


As you can see... I only have one "StaticMesh" but there is two visible mesh when I simulate it.
One is rotating but the other one is just stand still.

In the comment there is also someone who have the same problem as me.


Can someone tell me what happened?

I don’t want to always make things from scratch again if this happen… especially if I make something more complex in the future.

I only have one “StaticMesh” but there
is two visible mesh when I simulate
it.

Does it look like this when you actually play? Is there anything in the Construction Script?

There is nothing on my construction script.


Just tested it, its work fine on actual “play” and the problem is only on “simulate”, so I guess this is something like bug?

Do you create/spawn a new ring actor or component on runtime via the BP code?

I don’t see any other explanation here as you have only one static mesh component on the list

Can you expand the “Components” Variables section and provide a screenshot of the code you have to rotate?

As the simplest thing you can do to rotate is either timeline or use the loop event

But make sure you never add a new component or spawn actor whatsoever as it’s nearly impossible to happen

It may also be a bug, one time I closed a tab inside of a BP, went to a different BP, came back to first and it had the tab open that I just closed and it showed me code from a different BP - the 2nd one

Sometimes closing the BP tab or restarting engine is enough and to ensure everything should go well with the code - recreate it (don’t copy-paste) in a fresh project!

Edit: I just red the post again and figured out it doesn’t exist in the game itself - well, then screw everything I said instead last 2 rows XD it may be a bug so like said - sometimes a restart does it’s job

I haven’t touch anything about code related and still learning about BP, so I guess code shouldn’t be the problem here since I didn’t even touch it. So… yeah, I guess it might be a bug, thanks for the answering.