Character melee attack collision
im trying to make my character punch a monster, and when he hit him, the monster should receive the attack and back off. I tried activating the collision on both of the character. and enabled the collision on each bone in the physics asset , but they overlap every time i try an attack. i followed the example tutorial, physichs animation, within ue4 library, but probably i miss something. i used the two node Set All Bodies Simulate Physics and Set All Bodies Below Physics Blend Weight nodes on the characther, i should activate them only when the player attack so the bone start simulate physics and after a delay disable them with a volor of blend weight 0?. So im kinda lost. if there are any tutorial that can be useful please link here. thank for any help!
asked Sep 25 '14 at 01:58 PM in Blueprint Scripting
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