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Character melee attack collision

im trying to make my character punch a monster, and when he hit him, the monster should receive the attack and back off. I tried activating the collision on both of the character. and enabled the collision on each bone in the physics asset , but they overlap every time i try an attack. i followed the example tutorial, physichs animation, within ue4 library, but probably i miss something. i used the two node Set All Bodies Simulate Physics and Set All Bodies Below Physics Blend Weight nodes on the characther, i should activate them only when the player attack so the bone start simulate physics and after a delay disable them with a volor of blend weight 0?. So im kinda lost. if there are any tutorial that can be useful please link here. thank for any help!

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asked Sep 25 '14 at 01:58 PM in Blueprint Scripting

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