Walking stright through buildings

Hi all
I am really new to this and have a hard time figuring out how to make some imported buildings (from 3D Models-texture) solid. I keep walking stright through them. Is there a quick fix or have I imported these buldings wrong?
Thx.

Hi pkringen,

One way is to create your own custom collision and import it in with your model. But if your geometry isn’t to complex a simpler solution would be to create collision in the Static Mesh Editor. Take a look at the link below for more info.

https://docs.unrealengine/latest/INT/Engine/Physics/Collision/Reference/index.html

TJ

Thx TJ. It worked for the simple objects. But the object I purchased at 3D Textures are much more complex - buildings in this case. Can I use URE 4 to make collisions or do I need to use some other software?

Here are three ways how you can create a collision:

Thx. Great having you enthusiasts around :o)