Is it possible to slowly increase the scale of a ball character over time? Not sure if it should be a morph target, animation, or if it’s possible at all.
ball character
This would depends on what that is.
- are you using an actual Character class for this
- or just a Pawn
- or maybe just an Actor
- are we simulating physics.
- what behaviours are expected
- how are things being moved at the moment
Technically, you should be able to just world scale the actor. But if you want non-uniform scale (make a ball into an egg), you will need to jump extra hoops for the physics to comply.
I’m using a rolling template, it says the PhysicsBallBP is a pawn class. It is keyboard controlled, there is physics, it would be uniform scale. Behavours, I suppose, would be input response might be slowed as the size increases and the collision should match the scale offset.
If you need to interpolate the transition.
This can be also done with a Timeline if you want a more nuanced transition between some prefixed sizes.
Good luck!
Wow, thank you so much. This kickstarts my project so much.