This is getting a bit hard, but since Im a beginner in UE4 im asking for some help. ¿How Do I detect a gap or an edge of a wall? I already did it with walls, just a single sphere trace, but now what with the edges?. Im thinking that adding positive and negative Z limits when detecting collision might work. However do you guys ¿Know something about? Oh and before you throw me another topic of edge grabbing from a UE4 forum, don't do it, I've read it a lot of times, and I can't catch what's going on, because they're using variables that their values are unknown.
asked Sep 26 '14 at 01:42 AM in Blueprint Scripting
It's ok guys, I already figured it out.
answered Sep 27 '14 at 05:05 AM
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