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How to possess pawn once health is gone?

I have a small working multiplayer fps where players can shoot and damage each other.

I have the blueprints setup to where once health goes below 0, I can trigger anything I want at that point....

So how would I go about possessing a pawn I created in the level that is basically just a camera up in air looking at player field. I am wanting to use this view as another HUD, eventually saying respawn, quit, etc...

I've been searching for answers, but couldn't seem to grasp any of them.


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asked Sep 26 '14 at 06:55 AM in Blueprint Scripting

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In your player controller you should be able to use a "possess pawn" node to possess your floating camera. Then when you are ready to move them into a new body "possess pawn" on the respawned body.

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answered Sep 26 '14 at 06:21 PM

avatar image Adam Davis STAFF Sep 26 '14 at 06:21 PM

You will also have to unpossess the original body and the camera for each switch.

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