How to possess pawn once health is gone?
I have a small working multiplayer fps where players can shoot and damage each other.
I have the blueprints setup to where once health goes below 0, I can trigger anything I want at that point....
So how would I go about possessing a pawn I created in the level that is basically just a camera up in air looking at player field. I am wanting to use this view as another HUD, eventually saying respawn, quit, etc...
I've been searching for answers, but couldn't seem to grasp any of them.
asked Sep 26 '14 at 06:55 AM in Blueprint Scripting
In your player controller you should be able to use a "possess pawn" node to possess your floating camera. Then when you are ready to move them into a new body "possess pawn" on the respawned body.
answered Sep 26 '14 at 06:21 PM
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