Can't run many commands at runtime without locking up rift
r.SetRes doesn't work unless on event begin play event. sg.ResolutionQuality locks up the rift sg.ResolutionQuality locks up the rift hmd sp locks up the rift
Worse yet when you alt enter the settings revert to really high and ignore the commands. Is there any update on better rift support or an outlook for improvement? It is really quite a pain to use at the moment :)
So I have finally found the issue to several problems including this one. ARRRGGHHH!
It seems that Actual Multiple Monitors is having some conflict specifically with the rift vsync. Killing that software makes unreal work as TJ has described below.
I posted the below in a couple of my issues as AMM seems to be having a conflict.
The Actual Multiple Monitors product is pretty sweet (adds taskmanager AND start menu to each monitor and only displays windows on the task manager for the monitor they are on. I have become to rely on it for using multiple monitors as the other solutions don't work as well and none add a second exact copy of the start menu. and other items. here is there site: http://www.actualtools.com/multiplemonitors/ While there site looks pretty crappy their products are very good.
I will submit a ticket with them on the issue as well. It would be interesting to see what the conflict is. I'm guessing both the oculus SDK and AMM talk to windows at a very level so maybe they are walking on each others toes.
You guys might make a note as many developers I know use AMM for multi-monitor setup so they will likely have similar issues.
answered Sep 30 '14 at 12:35 AM
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