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Overlap multiple actors

I have an overlap event for my weapon's capsule colider.

http://i.imgur.com/HBf2kph.png

but when i hit more then one enemy at once, it picks one at random and ignores the rest.

http://i.imgur.com/aLQ7ct4.png

What gives?


even these attempts didn't help

http://i.imgur.com/MPlVk8m.png

http://i.imgur.com/tHK7raF.png

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asked Sep 26 '14 at 10:48 AM in Blueprint Scripting

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Neros_
279 29 42 56

avatar image Adam Davis STAFF Sep 26 '14 at 06:15 PM

Hi Taisaku,

run a print string off of the overlap and have it print the vector of every hit actor, see if it is only registering once. Additionally, are you destroying the weapon capsule after overlap?

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3 answers: sort voted first

i duno what i changed, but its working now. though before i fixed it, it was printing the names of everything but only reacting to one random one.

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answered Sep 27 '14 at 01:41 AM

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Neros_
279 29 42 56

avatar image Adam Davis STAFF Sep 27 '14 at 02:27 PM

Hi Taisaku,

I am happy to hear it is working for you now. I am going to mark this as answered for tracking purposes. If you experience this again please comment and let us know!

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Hello, could give us more details please? :), about how you solve this problem.

Thanks in advance.

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answered Jan 02 '16 at 01:26 AM

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shimozurdo
6 1 3

avatar image Neros_ Jan 02 '16 at 01:31 AM

"i duno what i changed, but its working now." sorry

avatar image Adam Davis STAFF Jan 04 '16 at 06:19 PM

Hi shimozurdo,

Can you create a new post detailing the error you are seeing along with what steps you are taking to reproduce it? Within the new answerhub post, please include whether or not this occurs in a clean, blank project with no additional content or if it is limited to one specific project.

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hey thanks Adam, but I guess I've got my own solution for my particular problem, using this: alt text

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answered Jan 05 '16 at 01:35 AM

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shimozurdo
6 1 3

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