How do I associate my character with a Navigation System Agent?
I've made this Agent in order to change the navmesh footprint, but where do I tell my character that it should use this setting? Is it associated by name or is it set in a default? or something else?
asked Sep 26 '14 at 11:23 AM in Blueprint Scripting
Asher S Einhorn
If you have only one Supported Agent defined then you don't have to do anything else. All AI agents will use the one and only navmesh.
If you have more Supported Agent NavigationSystem will pick "best fit" for your AI (a one that will guarantee not getting stuck, if possible).
answered Sep 26 '14 at 08:00 PM
As far as I understand - if the navigational actor corresponds to the dimensions, then all available nav-meshes are used to find the way.
This is quite logical:The car can pass on the road but can not drive in a narrow alley, and a person can pass both there and there.
If it is necessary to block the actor's access to a specific place, then one should use one of the prepared types of NavModifire or create own NavModifire type.
Follow this question
Once you sign in you will be able to subscribe for any updates here