Destructible mesh not in cooked game
I'm toying around with a destructible mesh. It works fine in Editor play mode, but when I cook/launch the game, it simply is not there. What is going on?
(On a side note, a "Set View Target with Blend" node in my PlayerController BP, totally unrelated to the destructible mesh, is also not being executed at launch.)
asked Sep 26 '14 at 03:00 PM in Packaging & Deployment
Jan Willem Penterman
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
answered Apr 08 '15 at 07:41 PM
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