[Request]:Texture editor - texture memory information

I would find it very useful, if Texture editor, in the Properties where it shows information about “Imported”, “Current”, “Max In-Game” resolutions, if it would also show information about “In-Game Memory” which would show how much the texture with current settings will take (considering settings like LODBias and anything else that has impact on how much it will end up using in game).

Hi Tomas,

Thank you for your feedback. I investigated this issue and can confirm that there is already a report for a feature that would accomplish what you are asking for. In the meantime, you can get information about your textures in game by going to Window > Statistics > Static Mesh Lighting Info. This will give you the complete list of all of your texture assets that are in your scene and their memory properties. If there is anything else that you would like to see in the editor, please let us know.

Thank you,

Alexander

Thanks for the tip on Statistics.