RunUAT build failing while running Cook

I’m trying to use RunUAT.bat to build my project from command line as described on this wiki page but I keep getting an error during (I think) the cook phase. It’s a project that was made with the launcher version of the engine (not github). It was made using the “code third person” template.

Please refer to the output from RunUAT that I’m seeing here. On line 221 it appears to be looking for a module called MegaTest (which is the name of our project) in my engine’s install directory… which seems odd. Also, the file that it says was not found (C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/) actually exists, but it’s a folder. On line 222 it then warns that the MegaTest module couldn’t be found and after that it appears to bail out.

I’m using unreal 4.3.1 and have the same problem with the same exact output log, did you ever find a solution for this?

Hi all,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.