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[CRASH] Cascade -> Rocket Crash

I took some time to play around with the particle system today. Must have been a few hours or something. When I tried duplicating an emmitter and renaming it , Rocket crashed with the following fatal error

Fatal error!

Address = 0xd9136cec (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Cascade.dll] Address = 0xd912c7f2 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Cascade.dll] Address = 0xdd14f13b (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll] Address = 0xdd0917b5 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll] Address = 0xdd091b21 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll] Address = 0xdd0bf25b (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll] Address = 0xdd1dc446 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll] Address = 0xdd1c0833 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll] Address = 0xdd1c1898 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll] Address = 0xe56962a9 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll] Address = 0xe57bcc05 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll] Address = 0xe569791e (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll] Address = 0xe56a0752 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll] Address = 0xe5697838 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll] Address = 0xe7c488d9 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0xe7c3acca (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0xe7c49556 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0xe7c368d2 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0x77a7c3c1 (filename not found) [in C:\Windows\system32\USER32.dll] Address = 0x77a7c60a (filename not found) [in C:\Windows\system32\USER32.dll] Address = 0xe7c6e559 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0xe7c49beb (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll] Address = 0x3fd65e64 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe] Address = 0x3fd5cb8c (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe] Address = 0x3fd5cbfa (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe] Address = 0x3fd6772b (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe] Address = 0x3fd683c3 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe] Address = 0x77b7f51d (filename not found) [in C:\Windows\system32\kernel32.dll] Address = 0x77cb3211 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0x77cb3211 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]

I recall a similar type of error happening with apex meshes before. But upon deleting and replacing the meshes again the errors seemed to have gone.

So I deleted my particle from the level and just opened cascade alone and tried duplicating an emitter and renaming it.It again. Assets Here

I've uploaded my assets for you guys to have a look...

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asked Mar 11 '14 at 05:01 AM in Everything Else

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ue4-archive ♦♦ STAFF
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Quick Update -

After crashing for a few times this has finally stopped.. I am able to duplicate emitters and rename them.. I shall report back if this happens again ...

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answered Mar 11 '14 at 05:01 AM

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ue4-archive ♦♦ STAFF
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avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:01 AM

Hi Jeffy,

Thank you for your report. I had attempted to reproduce this issue, but was unable. If it begins happening again, please let me know so that I can get more details about the crash and submit them to our developers.

Thank you,

Alexander

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:01 AM

Thank you Alexander. As I said; it magically stopped. I shall report it once I get to face it again. :)

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