I took some time to play around with the particle system today. Must have been a few hours or something. When I tried duplicating an emmitter and renaming it , Rocket crashed with the following fatal error
Fatal error!
Address = 0xd9136cec (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Cascade.dll]
Address = 0xd912c7f2 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Cascade.dll]
Address = 0xdd14f13b (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll]
Address = 0xdd0917b5 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll]
Address = 0xdd091b21 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll]
Address = 0xdd0bf25b (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll]
Address = 0xdd1dc446 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll]
Address = 0xdd1c0833 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll]
Address = 0xdd1c1898 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-PropertyEditor.dll]
Address = 0xe56962a9 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll]
Address = 0xe57bcc05 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll]
Address = 0xe569791e (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll]
Address = 0xe56a0752 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll]
Address = 0xe5697838 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Slate.dll]
Address = 0xe7c488d9 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll]
Address = 0xe7c3acca (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll]
Address = 0xe7c49556 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll]
Address = 0xe7c368d2 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll]
Address = 0x77a7c3c1 (filename not found) [in C:\Windows\system32\USER32.dll]
Address = 0x77a7c60a (filename not found) [in C:\Windows\system32\USER32.dll]
Address = 0xe7c6e559 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll]
Address = 0xe7c49beb (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll]
Address = 0x3fd65e64 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3fd5cb8c (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3fd5cbfa (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3fd6772b (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3fd683c3 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x77b7f51d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x77cb3211 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x77cb3211 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
I recall a similar type of error happening with apex meshes before. But upon deleting and replacing the meshes again the errors seemed to have gone.
So I deleted my particle from the level and just opened cascade alone and tried duplicating an emitter and renaming it.It again. Assets Here
I’ve uploaded my assets for you guys to have a look…