I'm looking for some sort of way to check and see if the player's camera is inside of the post processing volumes bounds, along with a trigger volume so that I can create an underwater effect.
asked Sep 26 '14 at 09:42 PM in Blueprint Scripting
You can do that in the Level Blueprint pretty easily. Select the object you want to check to see if the player is in, then in the Level Blueprint, right-click and make a "Event On Actor Begin Overlap" node.
When the player is "overlapping" with the volume, then they are within it. Based on that, you can set on or off the "underwater" effects that you have made.
Let me know if that helps.
answered Sep 26 '14 at 10:26 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here