Character shakes in stereo (fine when not in stereo)

Using the top down template (and I believe any of the templates. the character will often times shake/vibrate almost like he is being push up against a physics bounds and then being pushed back. vibrates more towards the head region. Another user was having the same problem on the forums so I thought I would bring it up. I can often move the characters capsole a bit and remove or reduce the shake but it will come back. Its odd that there is a disconnect between stereo and regular mode. Also this isn’t VR judder its just the character shaking. You can see it in the mirrored image to, the character is just shaking back and forth in both images. It is just the character as if a pol is at the same distance it doesn’t shake.

Here is the link where the other user had a similar issue in the couch knights demo.

anyone got any ideas?

I got same problem when my character move left and right. It shakes uncontrollably when I hit arrow left and right (moving left and right). I’m making first-person shooter game currently. Perhaps the camera collide with my mesh or something.

Anyone has ideas?

Can you try to temporarily disable all character animations and check if it still does it? Just clear the reference to the AnimBP in your character’s Details panel.

Hi vr_marco,
Well, I tried change my character go back to my original mannequin and it still shakes when I press back. I kinda solved it by unchecking the “Orient Rotation to Movement” under CharacterMovement (Inherited) in my character BP.

Ok, so it may be an issue with the Character Movement Component. Will investigate further.

When you say “kinda solved”, does it mean it still does it just less frequently? Or that it doesn’t do it anymore just the solution is not optimal because now you have to orient your character’s rotation to movement manually?

Hi vr_marco, well, yes. I have to manually orient my character’s rotation to movement. I’m a little bit new in UE4 btw.

I think the shaking happens because when I move my character to a certain direction, the animations somehow switch really quickly from one to another, and go back again. Do you know about this problem or how I may prevent this from happening?

I have been reading about others having a similar issue, that is why I was suggesting to check without the animations to see if they may be causing it. Once we know what causes it we can look for a solution.

Hi everyone, I kinda fix this by unchecking the “Orient Rotation to Movement” under CharacterMovement (Inherited) in my character BP. It fixed and my character stop “shaking” when I move it.

I think the problem is due to rapid switching from one animation to another (eg: walking_left_inplace to _walking_right_inplace animation). Idk the explanation behind tho.

Yep. I have disabled all character animation and it doesn’t “shake”.

Ok, then it is very likely generated by the animations. Have you got any Blendspace in them? If so, I would try to bypass the Blendspace and see if the rest works as expected.

So since it stop “shaking” when I disabled the character animation, I wonder now if I want to have my character animate the walking animation while walking, what should I do to avoid the “shaking” back? I did the “unchecking” but doesn’t feel like an optimal solution for me. Is there any good practice to animate character I should follow? Thank you.

I don’t think is a matter of best practices. I think you stumbled upon a bug or unexpected side effect which needs to be identified and corrected. I don’t see why an animation that works properly in normal mode should generate a character shake in stereo mode.

Hmm yes I use Blend space for my character. I will upload my project for your investigation. Thank vr_marco. I will send a link to my work here tomorrow.