Emissive Color Material fading Static Light
I've made a HealthBar over the head of a Actor using a billboard Material, and it started to fade out the light of the scenario. The Material is attached and it affects all static lights when it becomes visible.
When I change the light to stationary it wortks fine.
asked Sep 27 '14 at 12:09 AM in Bug Reports
When you setup your blueprint did you set it up like so? If so, this would cause the lights to dim because even though the health bar is masked the gradient is applied to the entire screen. Here is another way to make a health bar if you are interested. https://answers.unrealengine.com/questions/50178/enemy-2d-health-bar.html
answered Oct 13 '14 at 04:57 PM
Rudy Q ♦♦ STAFF
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