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Why do my objects turn black below a certain hight?

Hi. I just started using URE4 and need some "URE4 for dummies" kind of help. I have objects going black when placing them in my map. If I elevate them above a certain level the color come back again. Can anyone help?

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asked Sep 27 '14 at 10:20 AM in Using UE4

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pkringen
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avatar image dMsLT Oct 20 '16 at 02:19 PM

I'm having the same issue. What actions to take to fix this? My scene doesn't have stationary or dynamic lighting. All static.

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Do you probably use a material with reflections?

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answered Sep 27 '14 at 07:59 PM

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fighter5347
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avatar image pkringen Sep 27 '14 at 08:38 PM

Thx for you feedback figther5347. I dont know. I have purchased the objects from the Unreal store and from 3D Textures. The strange thing is that they seem to have this altitude limit. Above a certain altitude everything is fine.

avatar image fighter5347 Sep 27 '14 at 08:43 PM

Just do a double click onto the material from the object and check if something is connected to roughness and metallic -> also make sure that a reflection capture actor is near it

avatar image pkringen Oct 02 '14 at 06:19 AM

Thx. That helped.

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